Search found 9 matches
- Tue Sep 13, 2022 11:11 pm
- Forum: General Discussion
- Topic: References in RefMgr growing during gameplay.
- Replies: 5
- Views: 814
Re: References in RefMgr growing during gameplay.
Okay. This has me thinking I might be doing something wrong. What I have, is a player-customizable bullet that get's instantiated many times. In the "creator" I am saving an instance of it and during gameplay, I am treating it like a prefab after it is loaded. Perhaps this is not a smart w...
- Sun Sep 11, 2022 4:55 am
- Forum: General Discussion
- Topic: References in RefMgr growing during gameplay.
- Replies: 5
- Views: 814
Re: References in RefMgr growing during gameplay.
No. Using Instantiate() on something loaded in that is an ES3Prefab adds it as a reference to the RefMgr. When it is destroyed, it does not get cleaned up from the RefMgr. I would assume that ES3Prefab class would do this on Destroy(), but it doesn't. I must be doing something unusual if this hasn't...
- Fri Sep 09, 2022 10:28 pm
- Forum: General Discussion
- Topic: References in RefMgr growing during gameplay.
- Replies: 5
- Views: 814
References in RefMgr growing during gameplay.
I have an object that is an ES3 prefab that gets loaded. I then create instances of this object at a pretty high rate. They only live for a few seconds before they are destroyed. I am seeing these objects get added to the References list in the RefMgr and they are not getting removed when the object...
- Thu Jul 07, 2022 2:32 am
- Forum: General Discussion
- Topic: Saving/Loading works perfectly in editor, but build does not work.
- Replies: 2
- Views: 682
Re: Saving/Loading works perfectly in editor, but build does not work.
I recreated something very similar in another project at it seemed to work. However, in my primary project with 400+ references, I am definitely still getting this issue. I have triple-checked that the reference was added to the reference manager, adding manually through right clicking. It seems lik...
- Wed Jul 06, 2022 5:39 am
- Forum: General Discussion
- Topic: Saving/Loading works perfectly in editor, but build does not work.
- Replies: 2
- Views: 682
Saving/Loading works perfectly in editor, but build does not work.
Everything saves and loads perfectly when I am in the Unity engine, but not in my build. Things appear to be saving correctly into my persistent data directory. However, when I go to load them, I get: Reference with ID 2508162986731101735 could not be found in Easy Save's reference manager. When I l...
- Wed Jun 22, 2022 4:40 am
- Forum: General Discussion
- Topic: [BUG] Things auto saving when they shouldn't be and appearing outside of play mode.
- Replies: 2
- Views: 567
Re: [BUG] Things auto saving when they shouldn't be and appearing outside of play mode.
This was a misunderstanding. Please disregard.
- Mon Jun 20, 2022 3:19 am
- Forum: General Discussion
- Topic: ES3 Not saving basic components on GameObjects
- Replies: 2
- Views: 627
Re: ES3 Not saving basic components on GameObjects
For anyone reading this. I did find a similar question and an answer from the developer. https://moodkie.com/forum/viewtopic.php?f=13&t=2493&p=9766&hilit=MonoBehaviours#p9766 It would be REALLY nice to have an officially supported way to do this. It cuts back on an absurd amount of time....
- Mon Jun 20, 2022 2:43 am
- Forum: General Discussion
- Topic: ES3 Not saving basic components on GameObjects
- Replies: 2
- Views: 627
ES3 Not saving basic components on GameObjects
I have a gameobject that has several Monobehaviours with basic native fields. According to the documentation, this should be able to save and load without any additional work. I am drawing this conclusion from the following statements in the documentation: "Easy Save can automatically save the ...
- Sat Jun 18, 2022 8:15 pm
- Forum: General Discussion
- Topic: [BUG] Things auto saving when they shouldn't be and appearing outside of play mode.
- Replies: 2
- Views: 567
[BUG] Things auto saving when they shouldn't be and appearing outside of play mode.
Hello, I have auto saving disabled. When I play the first time, things seem correct. When I stop and replay, there will be children of saved objects in the scene itself. When I "Clear Persistent Data Path" and "Clear PlayerPrefs" they DO NOT go away. They are visible in the scene...