Search found 9 matches

by Kyper
Tue Sep 13, 2022 11:11 pm
Forum: General Discussion
Topic: References in RefMgr growing during gameplay.
Replies: 5
Views: 794

Re: References in RefMgr growing during gameplay.

Okay. This has me thinking I might be doing something wrong. What I have, is a player-customizable bullet that get's instantiated many times. In the "creator" I am saving an instance of it and during gameplay, I am treating it like a prefab after it is loaded. Perhaps this is not a smart w...
by Kyper
Sun Sep 11, 2022 4:55 am
Forum: General Discussion
Topic: References in RefMgr growing during gameplay.
Replies: 5
Views: 794

Re: References in RefMgr growing during gameplay.

No. Using Instantiate() on something loaded in that is an ES3Prefab adds it as a reference to the RefMgr. When it is destroyed, it does not get cleaned up from the RefMgr. I would assume that ES3Prefab class would do this on Destroy(), but it doesn't. I must be doing something unusual if this hasn't...
by Kyper
Fri Sep 09, 2022 10:28 pm
Forum: General Discussion
Topic: References in RefMgr growing during gameplay.
Replies: 5
Views: 794

References in RefMgr growing during gameplay.

I have an object that is an ES3 prefab that gets loaded. I then create instances of this object at a pretty high rate. They only live for a few seconds before they are destroyed. I am seeing these objects get added to the References list in the RefMgr and they are not getting removed when the object...
by Kyper
Thu Jul 07, 2022 2:32 am
Forum: General Discussion
Topic: Saving/Loading works perfectly in editor, but build does not work.
Replies: 2
Views: 678

Re: Saving/Loading works perfectly in editor, but build does not work.

I recreated something very similar in another project at it seemed to work. However, in my primary project with 400+ references, I am definitely still getting this issue. I have triple-checked that the reference was added to the reference manager, adding manually through right clicking. It seems lik...
by Kyper
Wed Jul 06, 2022 5:39 am
Forum: General Discussion
Topic: Saving/Loading works perfectly in editor, but build does not work.
Replies: 2
Views: 678

Saving/Loading works perfectly in editor, but build does not work.

Everything saves and loads perfectly when I am in the Unity engine, but not in my build. Things appear to be saving correctly into my persistent data directory. However, when I go to load them, I get: Reference with ID 2508162986731101735 could not be found in Easy Save's reference manager. When I l...
by Kyper
Mon Jun 20, 2022 3:19 am
Forum: General Discussion
Topic: ES3 Not saving basic components on GameObjects
Replies: 2
Views: 612

Re: ES3 Not saving basic components on GameObjects

For anyone reading this. I did find a similar question and an answer from the developer. https://moodkie.com/forum/viewtopic.php?f=13&t=2493&p=9766&hilit=MonoBehaviours#p9766 It would be REALLY nice to have an officially supported way to do this. It cuts back on an absurd amount of time....
by Kyper
Mon Jun 20, 2022 2:43 am
Forum: General Discussion
Topic: ES3 Not saving basic components on GameObjects
Replies: 2
Views: 612

ES3 Not saving basic components on GameObjects

I have a gameobject that has several Monobehaviours with basic native fields. According to the documentation, this should be able to save and load without any additional work. I am drawing this conclusion from the following statements in the documentation: "Easy Save can automatically save the ...
by Kyper
Sat Jun 18, 2022 8:15 pm
Forum: General Discussion
Topic: [BUG] Things auto saving when they shouldn't be and appearing outside of play mode.
Replies: 2
Views: 559

[BUG] Things auto saving when they shouldn't be and appearing outside of play mode.

Hello, I have auto saving disabled. When I play the first time, things seem correct. When I stop and replay, there will be children of saved objects in the scene itself. When I "Clear Persistent Data Path" and "Clear PlayerPrefs" they DO NOT go away. They are visible in the scene...