Search found 3 matches

by chrisdjali-wrld3d
Tue Jul 19, 2022 6:14 pm
Forum: General Discussion
Topic: Potential improvement to serialisation of materials with custom properties
Replies: 3
Views: 761

Re: Potential improvement to serialisation of materials with custom properties

The serialisation already present in Easy Save 3 doesn't deal with any matrix or array properties - the only ones which are serialised that aren't one of those types are ancillary properties of textures which are accessed with the name name as the texture they apply to and therefore implicit - so sw...
by chrisdjali-wrld3d
Mon Jul 18, 2022 5:47 pm
Forum: General Discussion
Topic: Potential improvement to serialisation of materials with custom properties
Replies: 3
Views: 761

Potential improvement to serialisation of materials with custom properties

Currently the serialisation of UnityEngine.Material calls Material.HasProperty with a bunch of predefined property names, and then when it does indeed have the given property, calls the relevant Material.Get* method for that name's associated type. This isn't particularly flexible as materials with ...
by chrisdjali-wrld3d
Wed Jul 06, 2022 2:03 pm
Forum: General Discussion
Topic: Blend shapes not serialised
Replies: 1
Views: 550

Blend shapes not serialised

This isn't something I personally need as I won't be storing mesh data via Easy Save, but noticed it anyway. The blend shapes of meshes aren't serialised and deserialised. These are settable via Mesh.AddBlendShapeFrame , and gettable by iterating over the Mesh.GetBlendShape* functions Mesh.blendShap...