Search found 11 matches
- Sat Oct 15, 2022 4:08 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, Just wanted to say that I managed to resolve the problem following some advice from the asset kit creator. I ended up saving the ids of the scriptable objects + creating a new instance of that object in the other scene instead of trying to save the game object itself. That turned out to be...
- Sat Oct 01, 2022 1:45 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, I have asked the asset owner if they'd be able to make an exception for me to create a minimum build/ share the code with you. In the meantime, if you've got ideas for me to try - that'd be great. Can you clarify what "being generated at RunTime" means?? Does it mean that things ...
- Sun Sep 25, 2022 12:01 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, The version of EasySave I am using is "Version 3.4.2 - April 24, 2022" which seems to be the latest version. Unfortunately, I got the response of Generally speaking, you cannot redistribute the contents of the kit to third parties without them having an appropriate license as wel...
- Sat Sep 24, 2022 2:03 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, I'll see if I can replicate it in a minimal project but it may take a while to do so. I have asked the asset owner (building off another asset from the Unity Store) about whether they'd be okay with me sharing their code/ base asset. In the mean-time I think I've worked out the mechanism b...
- Thu Sep 22, 2022 3:24 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, Didn't expect to have to come back so quickly -> but I've bumped into related issues. So everything appears to work in edit mode (i.e. everything loads) -> but when I tested using build mode -> the problems that were resolved (missing sprites + effects) seems to have come back. easy_save_b...
- Thu Sep 22, 2022 2:46 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, Thanks for the detailed explanation; that makes a bit more sense now. However, if they were, you wouldn't need 5 different lists as you could just add them all to a List<ScriptableObject>. You would need five FindObjectsOfType calls unless Thanks for that -> didn't think of just creating a...
- Sat Sep 17, 2022 2:15 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, Thanks for that, the tip with regards to selecting the scriptable objects and then adding it directly to the scene has got me a bit further -> and the game appears to load/ use the scriptable objects as expected. I'm a bit confused as to why that's the case though. Using the first method t...
- Sat Sep 10, 2022 1:55 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, So I've added about 5 lists of different objects to Save/ Load between the scenes (still would want to know whether there is an alternative way of doing this as it feels super finicky/ clunky/ inefficient -> I'm searching through each CardTemplate and then looping through each of it's comp...
- Fri Sep 09, 2022 11:57 pm
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, Appreciate that reply, that's gotten me to the next set of errors haha I think I can resolve it in the same way as you've suggested for CardTemplate -> i.e. create a separate save object with a list of references for each set of objects/ types; however, I'm wondering if there's a cleaner s...
- Sun Sep 04, 2022 3:18 am
- Forum: General Discussion
- Topic: Saving Nested Dict/ List of custom classes
- Replies: 19
- Views: 3129
Re: Saving Nested Dict/ List of custom classes
Hey Joel, I've tried to extract the components into a scene; but there are a lot of finicky components that I'll need to sort out. After giving that a bit of a crack and seeing how much work that involves, I'm wondering if it'll just be more straightforward to try to directly figure out my problem b...