Search found 2 matches
- Mon Dec 05, 2022 9:42 pm
- Forum: General Discussion
- Topic: Appending Save/Load Data - How is goID generated?
- Replies: 3
- Views: 704
Re: Appending Save/Load Data - How is goID generated?
I was able to achieve what I wanted (and what you suggested) by adding some code inside the ES3ComponentType.ReadObject<T>(ES3Reader reader) method. else if (propertyName == gameObjectPropertyName) { //ES3 Source Code //long goID = reader.Read_ref(); //if (instance != null) // break; //var go = (Gam...
- Mon Dec 05, 2022 3:56 pm
- Forum: General Discussion
- Topic: Appending Save/Load Data - How is goID generated?
- Replies: 3
- Views: 704
Appending Save/Load Data - How is goID generated?
Hello, ES3 works great for me. Thank you. I've added a feature that allows selected data in my app to be saved/loaded. This works well, except for 1 edge case: Sometimes the original object (goID) is still there (but with different properties). In that case, I want to create a new instance, rather t...