Search found 2916 matches

by Joel
Wed Sep 30, 2020 8:21 pm
Forum: General Discussion
Topic: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...
Replies: 1
Views: 9

Re: ES3 Reference Mgr ... Reference Id's not persisted ... Unclear operation ...

Hi there, This is because the models are being loaded at runtime, which means that when you reload the scene the reference to your object will no longer exist. In this case you would need to save the Material which is being created at runtime separately before loading the GameObject it's applied to ...
by Joel
Wed Sep 30, 2020 12:57 pm
Forum: General Discussion
Topic: About Encryption & Decryption
Replies: 3
Views: 12

Re: About Encryption & Decryption

Hi there, I'm afraid I can't work out why you're getting that error from the code you've shown me, which suggests it might be a configuration issue. Please could you create a new project with a basic scene which replicates it? I also recommend going to Window > Easy Save 3 > Tools > Clear Persistent...
by Joel
Wed Sep 30, 2020 11:02 am
Forum: General Discussion
Topic: About Encryption & Decryption
Replies: 3
Views: 12

Re: About Encryption & Decryption

Hi Johnny, Regarding your first issue, this is because you've saved the data using encryption, but it's not being loaded with encryption enabled. If you show me the code you're using I can see what is happening. With regards to decrypting it, the data is unencoded, so you cannot copy it as text and ...
by Joel
Tue Sep 29, 2020 8:44 am
Forum: General Discussion
Topic: Spreadsheet Uses "," as seperator?
Replies: 4
Views: 141

Re: Spreadsheet Uses "," as seperator?

Thanks for the feedback Michael. If there's further demand for this to be made customisable, we'll see about adding a setting for it.

All the best,
Joel
by Joel
Tue Sep 29, 2020 6:39 am
Forum: General Discussion
Topic: How to reduce save and load times
Replies: 9
Views: 276

Re: How to reduce save and load times

Hi there,

Easy Save 2 does not have caching so will be slower than Easy Save 3. Easy Save 2 is only provided for legacy reasons, so we would not be able to provide support for it.

Just to confirm, have you followed the advice in my previous post?

All the best,
Joel
by Joel
Sun Sep 27, 2020 1:09 pm
Forum: General Discussion
Topic: How to reduce save and load times
Replies: 9
Views: 276

Re: How to reduce save and load times

Hi there, If the issue is the amount of data you are loading, you will need to break the data down into separate files and load them across multiple frames, or reduce the amount of data you are loading. Alternatively you can load the data asynchronously in a separate thread to spread it across multi...
by Joel
Sat Sep 26, 2020 10:41 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 18
Views: 93

Re: Persist Scriptable Objects between scenes

Hi there, Glad you managed to find the solution. Sometimes, some prefabs that I select from the previous menu are unselected when I close the scene. I make sure that I press "save", but it happens really often and with the same prefabs. Do you know what can be causing this? I've not heard of this ha...
by Joel
Fri Sep 25, 2020 5:56 pm
Forum: General Discussion
Topic: How to reduce save and load times
Replies: 9
Views: 276

Re: How to reduce save and load times

Hi there, In order to work out what is causing the slowdown you will need to profile your project using Unity's profiler. In particular you should use Deep Profile to understand what method in particular is causing the slowdown. More information on Unity's Profiler can be found in their docs: https:...
by Joel
Fri Sep 25, 2020 1:30 pm
Forum: General Discussion
Topic: Window > Easy Save 3 has vanished
Replies: 2
Views: 18

Re: Window > Easy Save 3 has vanished

Hi there,

Are there any errors in your console? Generally the only thing which would make this vanish is if there are errors in your console preventing it from compiling.

All the best,
Joel
by Joel
Fri Sep 25, 2020 10:35 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 18
Views: 93

Re: Persist Scriptable Objects between scenes

Hi there,

As we've had no other reports of this and I've not been able to replicate it at my end, I'd appreciate it if you could send a test project for me to try. Otherwise it's not possible for me to tell what is happening.

All the best,
Joel