Search found 5043 matches

by Joel
Sun Dec 08, 2024 8:36 am
Forum: General Discussion for Easy Save 3
Topic: When I use ES3.Load<Texture2D>() ,I get :FormatException: Input string was not in a correct format.
Replies: 2
Views: 41

Re: When I use ES3.Load<Texture2D>() ,I get :FormatException: Input string was not in a correct format.

Hi there, I've not seen anything like this before, though my best guess is that the text encoding of the file is different to the one being loaded. This is most commonly because the file has been manually modified in a text editor and saved using an encoding other than UTF8. In this case deleting th...
by Joel
Mon Dec 02, 2024 8:54 am
Forum: Feature Requests for Easy Save 3
Topic: Allow automatic serialization after manual serialization in ES3Types
Replies: 0
Views: 82

Allow automatic serialization after manual serialization in ES3Types

Status

Requested

Complexity

7/10

Description

Allow a custom ES3Type to manually make Write calls, and then use reflection to save the rest of the fields.
by Joel
Thu Nov 28, 2024 9:44 am
Forum: General Discussion for Easy Save 3
Topic: How to minimize time when loading multiple photos?
Replies: 1
Views: 170

Re: How to minimize time when loading multiple photos?

Hi there, Firstly, how are you getting your Texture bytes? If they're uncompressed then that is going to be an extremely large amount of data so will always be slow (this will be limited by your hardware rather than Easy Save). Secondly, have you followed the Improving Performance guide? This shows ...
by Joel
Wed Nov 27, 2024 3:23 pm
Forum: General Discussion for Easy Save 3
Topic: about Error "Could not extract GUID in text file"
Replies: 22
Views: 15626

Re: about Error "Could not extract GUID in text file"

Hi there,

Please could you send it to me using the form at moodkie.com/repro.

Many thanks,
Joel
by Joel
Wed Nov 27, 2024 10:12 am
Forum: General Discussion for Easy Save 3
Topic: AutoSave: Prefabs are not instantiated
Replies: 11
Views: 670

Re: AutoSave: Prefabs are not instantiated

Hi there, Hey, I meant something like that, inside ES3UserType: For this method I need to store the "manual" saves in a different location, since (I assume) you have FileShare.None under the hood when you create a FileStream to access the save file. As previously mentioned, you shouldn't c...
by Joel
Tue Nov 26, 2024 9:32 am
Forum: General Discussion for Easy Save 3
Topic: AutoSave: Prefabs are not instantiated
Replies: 11
Views: 670

Re: AutoSave: Prefabs are not instantiated

Hi there, Double Load() doesn't seem like a "natural" solution. It's the only solution if you just want to exclusively use Auto Save and not our Save and Load API. It's a system designed to save GameObjects and their Components using a UI, so it has its limitations. I tried putting ES3.Loa...
by Joel
Mon Nov 25, 2024 10:08 am
Forum: General Discussion for Easy Save 3
Topic: AutoSave: Prefabs are not instantiated
Replies: 11
Views: 670

Re: AutoSave: Prefabs are not instantiated

Thanks for sending that over. When I modified your project to load twice the Module reference of of the Module slot loaded fine and Hello from WeaponModule3 was outputted correctly. To do this I set the Load event in Auto Save to None and then added this script to a GameObject in your scene: using U...
by Joel
Mon Nov 25, 2024 9:43 am
Forum: General Discussion for Easy Save 3
Topic: Can I exclude destroyed instantiated prefab components?
Replies: 2
Views: 173

Re: Can I exclude destroyed instantiated prefab components?

Hi there, How are you saving and loading your prefab instances? If you destroy your prefab instances and then re-save, the prefab instances should no longer be in the save data. If this isn't a case then it would indicate an issue with your logic. If you can replicate your issue in a new project wit...
by Joel
Mon Nov 25, 2024 9:40 am
Forum: General Discussion for Easy Save 3
Topic: Parent of RectTransform is being set with parent property
Replies: 7
Views: 2130

Re: Parent of RectTransform is being set with parent property

Sorry to necro but I'm encountering this again with version 3.5.19, although the package manager shows 3.5.18. Attached is a screenshot of the package manager. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argumen...
by Joel
Sat Nov 23, 2024 9:05 am
Forum: General Discussion for Easy Save 3
Topic: AutoSave: Prefabs are not instantiated
Replies: 11
Views: 670

Re: AutoSave: Prefabs are not instantiated

Hi there,

Generally you should be saving and loading the GameObject with separate ES3.Save/Load calls, not from within the ES3UserType for Module. However it's hard to provide further advice without being able to see a new project with a simple scene sent via moodkie.com/repro.

All the best,
Joel