Search found 5075 matches
- Wed Feb 12, 2025 7:44 am
- Forum: General Discussion for Easy Save 3
- Topic: Noisy prefab localRefs changes
- Replies: 1
- Views: 3374
Re: Noisy prefab localRefs changes
Hi there, The localRefs are the dependencies of the prefabs, so if there are cross-prefab dependencies then this would be expected behaviour. If there aren't, please could you replicate this in a new project with a simple scene and send it to me using the form at moodkie.com/repro. I read something ...
- Tue Feb 11, 2025 7:29 am
- Forum: General Discussion for Easy Save 3
- Topic: Save Slot
- Replies: 5
- Views: 1708
Re: Save Slot
Hi there, Should I keep the package you sent me preciously and forever or will it be integrated into a future update? It will be integrated into the next update. When i save, the time that is displayed corresponds to the time of when the save took place, but when I close the canvas and reopen The ti...
- Mon Feb 10, 2025 4:47 pm
- Forum: General Discussion for Easy Save 3
- Topic: Save Slot
- Replies: 5
- Views: 1708
Re: Save Slot
Glad you managed to resolve the issue. I've just emailed over the update which adds the Select Slot After Creation option 
All the best,
Joel

All the best,
Joel
- Mon Feb 10, 2025 7:43 am
- Forum: General Discussion for Easy Save 3
- Topic: Save Slot
- Replies: 5
- Views: 1708
Re: Save Slot
Hi there, s it something that works out of the box or do I need to add code on the different buttons? You just need to add the Save slots to your scene, and then ensure that you're not specifying your filename when calling Easy Save. Already here, is this correct? That is correct as long as your ES3...
- Thu Feb 06, 2025 7:25 am
- Forum: General Discussion for Easy Save 3
- Topic: Local Save Selection in Unity WebGL with Easy Save 3
- Replies: 14
- Views: 9461
Re: Local Save Selection in Unity WebGL with Easy Save 3
Hi there, If we must use the cache, what is the difference between "Cache" and "ES3.StoreCachedFile()"? These aren't comparable things. The Cache is a storage location (it basically stores data in RAM), and ES3.StoreCachedFile() is the method used to take data stored in the Cache...
- Wed Feb 05, 2025 4:36 pm
- Forum: General Discussion for Easy Save 3
- Topic: Local Save Selection in Unity WebGL with Easy Save 3
- Replies: 14
- Views: 9461
Re: Local Save Selection in Unity WebGL with Easy Save 3
Hi there, This usually indicates that you're still saving locally, as this exception is thrown when you exceed the allowed local storage. Just to double-check, your storage location is set to Cache and you're not calling ES3.StoreCachedFile()? If so, please could you replicate this in a new project ...
- Wed Feb 05, 2025 7:28 am
- Forum: General Discussion for Easy Save 3
- Topic: Button onclick save
- Replies: 3
- Views: 1304
Re: Button onclick save
Really sorry, but what do you mean by " but can be instantiated as part of a prefab" The instantiated GO uses a prefab, and the onclick is assigned when it is created. The GO is saved, but the onclick doesnt work when the GO loads back. In that case if the OnClick event is set outside of ...
- Tue Feb 04, 2025 4:36 pm
- Forum: General Discussion for Easy Save 3
- Topic: Button onclick save
- Replies: 3
- Views: 1304
Re: Button onclick save
Hi there,
If you're using ES3Prefabs, you shouldn't mark the Button Component to be saved at runtime as this won't need saving as it's part of the prefab (button events can't be saved at runtime but can be instantiated as part of a prefab).
All the best,
Joel
If you're using ES3Prefabs, you shouldn't mark the Button Component to be saved at runtime as this won't need saving as it's part of the prefab (button events can't be saved at runtime but can be instantiated as part of a prefab).
All the best,
Joel
- Mon Feb 03, 2025 4:48 pm
- Forum: General Discussion for Easy Save 3
- Topic: Fixed Save Slots
- Replies: 1
- Views: 1826
Re: Fixed Save Slots
Hi Richard, Have you taken a look at the Creating Save Slots guide? https://docs.moodkie.com/easy-save-3/es3-guides/creating-save-slots/ It's also further documented via the scripts themselves, which are fully commented. Generally the save slots work as described in your flow chart. If you wanted to...
- Mon Feb 03, 2025 3:56 pm
- Forum: General Discussion for Easy Save 3
- Topic: Dictionary of instantiated Transform - Keys returning null
- Replies: 7
- Views: 4308
Re: Dictionary of instantiated Transform - Keys returning null
Actually don't worry about sending it through moodkie.com/repro, I've managed to get what I need from what you've sent. If you could delete it from Github that would be appreciated however. In your case loading twice won't work because there's still no guarantee that the Dictionary will be loaded af...