Search found 5075 matches

by Joel
Wed Feb 12, 2025 7:44 am
Forum: General Discussion for Easy Save 3
Topic: Noisy prefab localRefs changes
Replies: 1
Views: 3374

Re: Noisy prefab localRefs changes

Hi there, The localRefs are the dependencies of the prefabs, so if there are cross-prefab dependencies then this would be expected behaviour. If there aren't, please could you replicate this in a new project with a simple scene and send it to me using the form at moodkie.com/repro. I read something ...
by Joel
Tue Feb 11, 2025 7:29 am
Forum: General Discussion for Easy Save 3
Topic: Save Slot
Replies: 5
Views: 1708

Re: Save Slot

Hi there, Should I keep the package you sent me preciously and forever or will it be integrated into a future update? It will be integrated into the next update. When i save, the time that is displayed corresponds to the time of when the save took place, but when I close the canvas and reopen The ti...
by Joel
Mon Feb 10, 2025 4:47 pm
Forum: General Discussion for Easy Save 3
Topic: Save Slot
Replies: 5
Views: 1708

Re: Save Slot

Glad you managed to resolve the issue. I've just emailed over the update which adds the Select Slot After Creation option :)

All the best,
Joel
by Joel
Mon Feb 10, 2025 7:43 am
Forum: General Discussion for Easy Save 3
Topic: Save Slot
Replies: 5
Views: 1708

Re: Save Slot

Hi there, s it something that works out of the box or do I need to add code on the different buttons? You just need to add the Save slots to your scene, and then ensure that you're not specifying your filename when calling Easy Save. Already here, is this correct? That is correct as long as your ES3...
by Joel
Thu Feb 06, 2025 7:25 am
Forum: General Discussion for Easy Save 3
Topic: Local Save Selection in Unity WebGL with Easy Save 3
Replies: 14
Views: 9461

Re: Local Save Selection in Unity WebGL with Easy Save 3

Hi there, If we must use the cache, what is the difference between "Cache" and "ES3.StoreCachedFile()"? These aren't comparable things. The Cache is a storage location (it basically stores data in RAM), and ES3.StoreCachedFile() is the method used to take data stored in the Cache...
by Joel
Wed Feb 05, 2025 4:36 pm
Forum: General Discussion for Easy Save 3
Topic: Local Save Selection in Unity WebGL with Easy Save 3
Replies: 14
Views: 9461

Re: Local Save Selection in Unity WebGL with Easy Save 3

Hi there, This usually indicates that you're still saving locally, as this exception is thrown when you exceed the allowed local storage. Just to double-check, your storage location is set to Cache and you're not calling ES3.StoreCachedFile()? If so, please could you replicate this in a new project ...
by Joel
Wed Feb 05, 2025 7:28 am
Forum: General Discussion for Easy Save 3
Topic: Button onclick save
Replies: 3
Views: 1304

Re: Button onclick save

Really sorry, but what do you mean by " but can be instantiated as part of a prefab" The instantiated GO uses a prefab, and the onclick is assigned when it is created. The GO is saved, but the onclick doesnt work when the GO loads back. In that case if the OnClick event is set outside of ...
by Joel
Tue Feb 04, 2025 4:36 pm
Forum: General Discussion for Easy Save 3
Topic: Button onclick save
Replies: 3
Views: 1304

Re: Button onclick save

Hi there,

If you're using ES3Prefabs, you shouldn't mark the Button Component to be saved at runtime as this won't need saving as it's part of the prefab (button events can't be saved at runtime but can be instantiated as part of a prefab).

All the best,
Joel
by Joel
Mon Feb 03, 2025 4:48 pm
Forum: General Discussion for Easy Save 3
Topic: Fixed Save Slots
Replies: 1
Views: 1826

Re: Fixed Save Slots

Hi Richard, Have you taken a look at the Creating Save Slots guide? https://docs.moodkie.com/easy-save-3/es3-guides/creating-save-slots/ It's also further documented via the scripts themselves, which are fully commented. Generally the save slots work as described in your flow chart. If you wanted to...
by Joel
Mon Feb 03, 2025 3:56 pm
Forum: General Discussion for Easy Save 3
Topic: Dictionary of instantiated Transform - Keys returning null
Replies: 7
Views: 4308

Re: Dictionary of instantiated Transform - Keys returning null

Actually don't worry about sending it through moodkie.com/repro, I've managed to get what I need from what you've sent. If you could delete it from Github that would be appreciated however. In your case loading twice won't work because there's still no guarantee that the Dictionary will be loaded af...