Hi there,
You would need to get the specific ES3AutoSaveMgr Component from the Easy Save 3 Manager GameObject and call Load() on that, rather than using ES3AutoSaveMgr.Current (which gets the one for the active manager).
All the best,
Joel
Search found 4129 matches
- Wed Aug 10, 2022 7:30 pm
- Forum: General Discussion
- Topic: Possible to choose which data is loaded using Autosave?
- Replies: 1
- Views: 2
- Wed Aug 10, 2022 7:28 pm
- Forum: General Discussion
- Topic: Easy save wont ignore a value and sets it to empty instead
- Replies: 4
- Views: 17
Re: Easy save wont ignore a value and sets it to empty instead
Hi there,
If it's not in the save data then Easy Save won't touch the value upon loading. Can you replicate this in a new project with a new scene to isolate the issue to Easy Save?
All the best,
Joel
If it's not in the save data then Easy Save won't touch the value upon loading. Can you replicate this in a new project with a new scene to isolate the issue to Easy Save?
All the best,
Joel
- Wed Aug 10, 2022 7:14 am
- Forum: General Discussion
- Topic: Easy save wont ignore a value and sets it to empty instead
- Replies: 4
- Views: 17
Re: Easy save wont ignore a value and sets it to empty instead
Hi there,
Please could you show the ES3Type file(s)? This can be found in Assets/Easy Save 3/Types/. Note that an ES3Type file will override any attributes.
All the best,
Joel
Please could you show the ES3Type file(s)? This can be found in Assets/Easy Save 3/Types/. Note that an ES3Type file will override any attributes.
All the best,
Joel
- Mon Aug 08, 2022 9:59 am
- Forum: General Discussion
- Topic: The data is saved and loaded , but is not applied in the scene.
- Replies: 1
- Views: 14
Re: The data is saved and loaded , but is not applied in the scene.
Hi Raul, I can see an error in your code. Your ES3.KeyExists call is looking in the default file (because you've not specified a filename), but when loading (and presumably saving), you've specified a filename. You should specify the same filename for all of your Easy Save calls. If this isn't the e...
- Mon Aug 08, 2022 9:55 am
- Forum: General Discussion
- Topic: Auto Save Null Key
- Replies: 8
- Views: 321
Re: Auto Save Null Key
Hey, sorry it took so long for me to get back. Can you give me specific instructions on how to send you the project so you can take a look? A professional developer who is a friend of mine said the project is pretty simple overall so I think it will work for you. If that doesn't help, give me speci...
- Sat Aug 06, 2022 8:50 am
- Forum: General Discussion
- Topic: Way to preserve non-Unity.Object references?
- Replies: 1
- Views: 47
Re: Way to preserve non-Unity.Object references?
Hi there, In this case you would need to create your own way of referencing them, as there would be no way for Easy Save to know which reference ID relates to which object between sessions. In this case you would need to make your own way of uniquely identifying each class, for example by adding a f...
- Fri Aug 05, 2022 9:54 am
- Forum: General Discussion
- Topic: Any reason why concrete type inheriting from a generic type implementing IEnumerable is not supported?
- Replies: 1
- Views: 26
Re: Any reason why concrete type inheriting from a generic type implementing IEnumerable is not supported?
Hi there, In this case you would need to inherit from, or convert to and from a type which is supported. Alternatively if you private message me your invoice number I can send over a version which will actually allow it to be serialized, ignoring serialization of the IEnumerable parts. All the best,...
- Fri Jul 29, 2022 1:31 pm
- Forum: General Discussion
- Topic: Issue with crest water system
- Replies: 1
- Views: 88
Re: Issue with crest water system
Hi there, The 'Scene' view in the Auto Save window shows the objects which are in the hierarchy of your scene. If you cannot see them in the hierarchy prior to runtime then it indicates that they are hidden (the Auto Save window shows them regardless of whether they are marked as hidden). However, w...
- Fri Jul 29, 2022 1:11 pm
- Forum: PlayMaker Examples
- Topic: Saving and Loading a Transform with PlayMaker
- Replies: 3
- Views: 7860
Re: Saving and Loading a Transform with PlayMaker
Hi there,
This example is for saving and loading using Playmaker, so there are no scripts, just a scene file.
You should also ensure that both Easy Save and PlayMaker are installed before importing the package.
All the best,
Joel
This example is for saving and loading using Playmaker, so there are no scripts, just a scene file.
You should also ensure that both Easy Save and PlayMaker are installed before importing the package.
All the best,
Joel
- Fri Jul 29, 2022 12:26 pm
- Forum: General Discussion
- Topic: What's the proper way to work with additive scenes?
- Replies: 4
- Views: 655
Re: What's the proper way to work with additive scenes?
That is correct.
All the best,
Joel
All the best,
Joel