Search found 4619 matches

by Joel
Thu Sep 28, 2023 3:20 pm
Forum: General Discussion
Topic: Whats Error "ES3Internal.ES3Stream.CreateStream "
Replies: 5
Views: 61

Re: Whats Error "ES3Internal.ES3Stream.CreateStream "

You said something like there is a lack of errors
I'm afraid you are misunderstanding what I am saying. I'm not saying there is a lack of errors, I'm asking you to send me the error message rather than just the stack trace of the error.
by Joel
Tue Sep 26, 2023 6:45 am
Forum: General Discussion
Topic: Whats Error "ES3Internal.ES3Stream.CreateStream "
Replies: 5
Views: 61

Re: Whats Error "ES3Internal.ES3Stream.CreateStream "

This error is all about errors.
I'm sorry, I don't understand what you're saying here.
Also, how do I delete the save file if it is an android device?
You would use the ES3.DeleteFile method the same in the Editor.
by Joel
Sat Sep 23, 2023 6:50 am
Forum: General Discussion
Topic: File saved with full of zeros
Replies: 2
Views: 30

Re: File saved with full of zeros

Hi there, This is usually always because an anti-virus has quarantined the file before a chance is given for the data to be written to it (usually this will also come with a Shared access exception). In this case the user would need to add an exception to their anti-virus for their file as you don't...
by Joel
Thu Sep 21, 2023 8:17 am
Forum: General Discussion
Topic: A lot of problems :/
Replies: 7
Views: 77

Re: A lot of problems :/

Hi there, Should I use a cache file for the EquipItem Script or isnt it worth using it in this example? If your save file has many keys then you should use caching. When I change scenes I save every variable in the Dictionary, thats how I solved it kind of... Any tips to improve this method? This is...
by Joel
Wed Sep 20, 2023 2:47 pm
Forum: General Discussion
Topic: A lot of problems :/
Replies: 7
Views: 77

Re: A lot of problems :/

Hi there, and thanks for sending that over. You're saving quite a lot of separate data to different keys, so you will definitely want to be using caching. You're also using encryption, which will significantly affect performance. As you're performing some quite complex and unusual logic it's not pos...
by Joel
Wed Sep 20, 2023 12:18 pm
Forum: General Discussion
Topic: A lot of problems :/
Replies: 7
Views: 77

Re: A lot of problems :/

Hi there, I dont really understand how to use the Caching and what the benefits really are. Is it also saving the keys or is it something else? Caching stores all of the keys in memory so that it can perform operations in memory, rather than having to perform expensive File IO everytime you save or ...
by Joel
Wed Sep 20, 2023 11:01 am
Forum: General Discussion
Topic: A lot of problems :/
Replies: 7
Views: 77

Re: A lot of problems :/

Hi there, Hey there, As you can probably guess from the title, I have a couple of errors with Easy Save 3. Im using this asset for almost a year now in my game and it wasnt too bad. One 'error' I constantly have is that every time I save a variable (doesnt matter if it is a float or a class with a c...
by Joel
Tue Sep 19, 2023 7:06 am
Forum: General Discussion
Topic: Saving gameobject disturbing child gameobject order
Replies: 1
Views: 27

Re: Saving gameobject disturbing child gameobject order

Hi there,

By default sibling index isn't saved. However, if you private message me your invoice or order number I can send over an update which saves this.

All the best,
Joel
by Joel
Mon Sep 11, 2023 3:27 pm
Forum: General Discussion
Topic: Saving a class by values
Replies: 2
Views: 74

Re: Saving a class by values

Hi there,

You can provide an ES3Settings object as a parameter to the ES3.Save method with it's referenceMode field set to ES3.ReferenceMode.ByValue.

All the best,
Joel
by Joel
Mon Sep 11, 2023 9:44 am
Forum: General Discussion
Topic: OSX Run Time Failure
Replies: 4
Views: 73

Re: OSX Run Time Failure

Hi Paul,

Just replied to your PM.

All the best,
Joel