Search found 5108 matches
- Sat Jun 14, 2025 11:10 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3GameObject default behaviour
- Replies: 4
- Views: 135
Re: ES3GameObject default behaviour
Hi Joel, Thanks for the reply. I meant primarily for the child game objects of an object with ES3GameObject. I am already only saving ES3GameObjects at a top level, but this will serialize all the children too by default if I don't add ES3GameObject components with no components selected. But what ...
- Sat Jun 14, 2025 11:01 am
- Forum: Feature Requests for Easy Save 3
- Topic: Only save children with an ES3GameObject Component
- Replies: 0
- Views: 10
Only save children with an ES3GameObject Component
Status
Requested
Complexity
2/10
Description
An option in the ES3GameObject Component to only save children which have an ES3GameObject Component.
Requested
Complexity
2/10
Description
An option in the ES3GameObject Component to only save children which have an ES3GameObject Component.
- Fri Jun 13, 2025 2:03 pm
- Forum: General Discussion for Easy Save 3
- Topic: ES3GameObject default behaviour
- Replies: 4
- Views: 135
Re: ES3GameObject default behaviour
Hi there, Easy Save will only save the GameObjects you tell it to, so this isn't something we have control of at our end (this is the responsibility of your code). So if you only want to save GameObjects which have the ES3GameObject Component attached, you should only provide GameObjects which have ...
- Fri Jun 13, 2025 7:41 am
- Forum: General Discussion for Easy Save 3
- Topic: Should ES3GlobalReferences.asset be in gitignore?
- Replies: 1
- Views: 309
Re: Should ES3GlobalReferences.asset be in gitignore?
Hi there, ES3GlobalReferences shouldn't be gitignored because it's responsible for ensuring that reference IDs for an object are the same across all scenes. It's normal for this to change as other references are added or Unity serializes it in a different order, but if you don't need cross-scene ref...
- Fri Jun 06, 2025 6:10 am
- Forum: General Discussion for Easy Save 3
- Topic: when save the same gameobject,the component's change didn't svae
- Replies: 6
- Views: 110173
Re: when save the same gameobject,the component's change didn't svae
Glad you managed to find the issue
All the best,
Joel
All the best,
Joel
- Thu Jun 05, 2025 3:14 pm
- Forum: General Discussion for Easy Save 3
- Topic: when save the same gameobject,the component's change didn't svae
- Replies: 6
- Views: 110173
Re: when save the same gameobject,the component's change didn't svae
Hi there,
Please could you show me the code you're using to save and load the List.
You should also check that there is not any initialization code in your own logic which would be overwriting the loaded data.
All the best,
Joel
Please could you show me the code you're using to save and load the List.
You should also check that there is not any initialization code in your own logic which would be overwriting the loaded data.
All the best,
Joel
- Thu Jun 05, 2025 2:02 pm
- Forum: General Discussion for Easy Save 3
- Topic: when save the same gameobject,the component's change didn't svae
- Replies: 6
- Views: 110173
Re: when save the same gameobject,the component's change didn't svae
Hi there, the change i made in gameobject's list has disappeared. Could you clarify what change you made? And is this a change to the List, or to the GameObject itself? And just to check, you're following the Saving and Loading GameObjects guide and have read the information on what Components on a ...
- Sun Jun 01, 2025 6:07 am
- Forum: General Discussion for Easy Save 3
- Topic: Easysave 3 save/load variables on referenced gameobject
- Replies: 3
- Views: 120251
Re: Easysave 3 save/load variables on referenced gameobject
Hi there,
The fix I sent over isn't considered stable at the moment as it hasn't been through rigorous testing. We're hoping to have what we consider the stable version in an upcoming update.
All the best,
Joel
The fix I sent over isn't considered stable at the moment as it hasn't been through rigorous testing. We're hoping to have what we consider the stable version in an upcoming update.
All the best,
Joel
- Fri May 30, 2025 3:43 pm
- Forum: General Discussion for Easy Save 3
- Topic: Easysave 3 save/load variables on referenced gameobject
- Replies: 3
- Views: 120251
Re: Easysave 3 save/load variables on referenced gameobject
Hi there, and thanks for getting in contact. FSMs are no longer saved (and thus their FSM variables) when saving GameObjects as there's currently a bug in Unity meaning that it can't be serialized at runtime. However, we're currently working on a workaround which I'll send to you now, though it's pr...
- Wed May 14, 2025 7:25 am
- Forum: General Discussion for Easy Save 3
- Topic: Intermittent Bug: Type not supported
- Replies: 4
- Views: 40669
Re: Intermittent Bug: Type not supported
As I've had no other reports of behaviour like this it's hard to say what is happening. First I'll PM you the upcoming update just in case there is anything related in there. If this doesn't resolve the issue, please could you create a minimal project which replicates the issue (albeit intermittentl...