Hi there,
Doing that should not affect things being loaded. You should check error logs to see what is causing the issue as Easy Save will throw an exception if it has any issues loading.
All the best,
Joel
Search found 4970 matches
- Sun Sep 08, 2024 5:27 am
- Forum: General Discussion
- Topic: Should I refresh references before each build?
- Replies: 1
- Views: 2
- Fri Sep 06, 2024 5:13 pm
- Forum: General Discussion
- Topic: Versioning
- Replies: 3
- Views: 1018
Re: Versioning
Hi there, Please could you update the invoice number on your profile as per the instructions here and let me know when you have done so as this is now a requirement for support: https://moodkie.com/forum/viewtopic.php?t=3014 Generally in these cases you would create an ES3Type for the class and modi...
- Fri Sep 06, 2024 7:39 am
- Forum: General Discussion
- Topic: Forwarding PersistentDataPath files to the player
- Replies: 1
- Views: 9
Re: Forwarding PersistentDataPath files to the player
Hi there, If you want to share files between players then you would usually do this by uploading the files to the cloud, and then having them download them from there (https://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-files-to-web-using-es3cloud/ or https://docs.moodkie.com/easy-save-3/...
- Tue Sep 03, 2024 3:54 pm
- Forum: General Discussion
- Topic: WebGL Saving
- Replies: 5
- Views: 76
Re: WebGL Saving
Unfortunately this is controlled at itch.io's end rather than ours, so there's no way that we're aware of to circumvent it.
- Tue Sep 03, 2024 7:59 am
- Forum: General Discussion
- Topic: WebGL Saving
- Replies: 5
- Views: 76
Re: WebGL Saving
Hi there, WebGL data won't reset unless you change the bundle identifier (i.e. the Company Name or Product Name in Unity's settings). There are some WebGL hosting platforms which also don't adhere to the WebGL specification (such as itch.io) which will lose your data between updates as it assigns a ...
- Mon Sep 02, 2024 8:41 am
- Forum: General Discussion
- Topic: ES3AutoSaveMgr.Current.Load seems hung
- Replies: 6
- Views: 67
Re: ES3AutoSaveMgr.Current.Load seems hung
I'm using version 3.5.15. During this port to IOS, a lot of data has been removed so this may be a self-inflicted problem. If I could access the autosave data directly, that would be a big help. It's currently set to "Cache" location. I wonder if that should be changed. Cache is the defau...
- Mon Sep 02, 2024 8:34 am
- Forum: General Discussion
- Topic: ES3AutoSaveMgr.Current.Load seems hung
- Replies: 6
- Views: 67
Re: ES3AutoSaveMgr.Current.Load seems hung
Just to check, are you using the latest version of Easy Save?
If so, please could you make a copy of your project and remove everything from it except the bare minimum to replicate the issue, and send me a link to it using the form at https://moodkie.com/repro.
If so, please could you make a copy of your project and remove everything from it except the bare minimum to replicate the issue, and send me a link to it using the form at https://moodkie.com/repro.
- Mon Sep 02, 2024 7:41 am
- Forum: General Discussion
- Topic: WebGL Saving
- Replies: 5
- Views: 76
Re: WebGL Saving
Hi there,
Easy Save works on WebGL and we have no reported issues on it. You should check the log files or error tracking for your WebGL build to see if any errors are being thrown.
All the best,
Joel
Easy Save works on WebGL and we have no reported issues on it. You should check the log files or error tracking for your WebGL build to see if any errors are being thrown.
All the best,
Joel
- Mon Sep 02, 2024 7:39 am
- Forum: General Discussion
- Topic: ES3AutoSaveMgr.Current.Load seems hung
- Replies: 6
- Views: 67
Re: ES3AutoSaveMgr.Current.Load seems hung
Hi there,
Please could you show me the full error you're getting with stack trace.
Note that Easy Save methods are synchronous/not concurrent unless you call them in your own thread, so they complete when the line is over.
All the best,
Joel
Please could you show me the full error you're getting with stack trace.
Note that Easy Save methods are synchronous/not concurrent unless you call them in your own thread, so they complete when the line is over.
All the best,
Joel
- Mon Sep 02, 2024 7:28 am
- Forum: General Discussion
- Topic: Tips for using Cloud Sync? (Beginner)
- Replies: 4
- Views: 54
Re: Tips for using Cloud Sync? (Beginner)
Thanks for providing this information, I'm sure it will be useful to others
All the best,
Joel
All the best,
Joel