Search found 4970 matches

by Joel
Sun Sep 08, 2024 5:27 am
Forum: General Discussion
Topic: Should I refresh references before each build?
Replies: 1
Views: 2

Re: Should I refresh references before each build?

Hi there,

Doing that should not affect things being loaded. You should check error logs to see what is causing the issue as Easy Save will throw an exception if it has any issues loading.

All the best,
Joel
by Joel
Fri Sep 06, 2024 5:13 pm
Forum: General Discussion
Topic: Versioning
Replies: 3
Views: 1018

Re: Versioning

Hi there, Please could you update the invoice number on your profile as per the instructions here and let me know when you have done so as this is now a requirement for support: https://moodkie.com/forum/viewtopic.php?t=3014 Generally in these cases you would create an ES3Type for the class and modi...
by Joel
Fri Sep 06, 2024 7:39 am
Forum: General Discussion
Topic: Forwarding PersistentDataPath files to the player
Replies: 1
Views: 9

Re: Forwarding PersistentDataPath files to the player

Hi there, If you want to share files between players then you would usually do this by uploading the files to the cloud, and then having them download them from there (https://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-files-to-web-using-es3cloud/ or https://docs.moodkie.com/easy-save-3/...
by Joel
Tue Sep 03, 2024 3:54 pm
Forum: General Discussion
Topic: WebGL Saving
Replies: 5
Views: 76

Re: WebGL Saving

Unfortunately this is controlled at itch.io's end rather than ours, so there's no way that we're aware of to circumvent it.
by Joel
Tue Sep 03, 2024 7:59 am
Forum: General Discussion
Topic: WebGL Saving
Replies: 5
Views: 76

Re: WebGL Saving

Hi there, WebGL data won't reset unless you change the bundle identifier (i.e. the Company Name or Product Name in Unity's settings). There are some WebGL hosting platforms which also don't adhere to the WebGL specification (such as itch.io) which will lose your data between updates as it assigns a ...
by Joel
Mon Sep 02, 2024 8:41 am
Forum: General Discussion
Topic: ES3AutoSaveMgr.Current.Load seems hung
Replies: 6
Views: 67

Re: ES3AutoSaveMgr.Current.Load seems hung

I'm using version 3.5.15. During this port to IOS, a lot of data has been removed so this may be a self-inflicted problem. If I could access the autosave data directly, that would be a big help. It's currently set to "Cache" location. I wonder if that should be changed. Cache is the defau...
by Joel
Mon Sep 02, 2024 8:34 am
Forum: General Discussion
Topic: ES3AutoSaveMgr.Current.Load seems hung
Replies: 6
Views: 67

Re: ES3AutoSaveMgr.Current.Load seems hung

Just to check, are you using the latest version of Easy Save?

If so, please could you make a copy of your project and remove everything from it except the bare minimum to replicate the issue, and send me a link to it using the form at https://moodkie.com/repro.
by Joel
Mon Sep 02, 2024 7:41 am
Forum: General Discussion
Topic: WebGL Saving
Replies: 5
Views: 76

Re: WebGL Saving

Hi there,

Easy Save works on WebGL and we have no reported issues on it. You should check the log files or error tracking for your WebGL build to see if any errors are being thrown.

All the best,
Joel
by Joel
Mon Sep 02, 2024 7:39 am
Forum: General Discussion
Topic: ES3AutoSaveMgr.Current.Load seems hung
Replies: 6
Views: 67

Re: ES3AutoSaveMgr.Current.Load seems hung

Hi there,

Please could you show me the full error you're getting with stack trace.

Note that Easy Save methods are synchronous/not concurrent unless you call them in your own thread, so they complete when the line is over.

All the best,
Joel
by Joel
Mon Sep 02, 2024 7:28 am
Forum: General Discussion
Topic: Tips for using Cloud Sync? (Beginner)
Replies: 4
Views: 54

Re: Tips for using Cloud Sync? (Beginner)

Thanks for providing this information, I'm sure it will be useful to others :)

All the best,
Joel