Search found 4204 matches

by Joel
Mon Oct 03, 2022 9:08 am
Forum: General Discussion
Topic: ArgumentException: The Scene is Not Loaded error
Replies: 6
Views: 266

Re: ArgumentException: The Scene is Not Loaded error

Hi there, and thanks for the detailed information. The above bug report was actually regarding scenes which are displayed as loaded in the Editor and the isLoaded flag is true, but are internally being returned as unloaded and triggering the error. Your use case is one we've not encountered before, ...
by Joel
Sun Oct 02, 2022 1:05 pm
Forum: General Discussion
Topic: Autosave prefab configuration not saving?
Replies: 20
Views: 482

Re: Autosave prefab configuration not saving?

I just ran into this again and one thing it might be is Rider. I haven't touched the autosave config since getting the update from Joel and just tried changing something and ran into the issue again. After seeing giltar mention they are also using Rider, I tried changing the config before starting ...
by Joel
Sun Oct 02, 2022 12:03 pm
Forum: General Discussion
Topic: Scriptable object doesn't added to global references in build
Replies: 1
Views: 25

Re: Scriptable object doesn't added to global references in build

Hi there and sorry to hear you've been encountering issues. I don't appear to be able to replicate this at my end. Please could you replicate this in a new project with a simple scene and private message it to me with instructions? It's very strange that is works in the Editor and not in build as we...
by Joel
Sat Oct 01, 2022 9:50 am
Forum: General Discussion
Topic: Saving Nested Dict/ List of custom classes
Replies: 17
Views: 400

Re: Saving Nested Dict/ List of custom classes

Hi there, In the meantime, if you've got ideas for me to try - that'd be great. Can you clarify what "being generated at RunTime" means?? Does it mean that things are being generated procedurally/ randomly? This means that the object is being instantiated or copied at runtime (for example, using Uni...
by Joel
Sat Oct 01, 2022 9:23 am
Forum: Feature Requests
Topic: Compress directories
Replies: 0
Views: 16

Compress directories

Status

Requested

Complexity

6/10

Description

The ability to compress an entire directory/folder. As Easy Save is for saving and loading files, this is not currently supported.
by Joel
Wed Sep 28, 2022 7:17 am
Forum: General Discussion
Topic: Editing properties of Autosaved prefabs without affecting all other autosaved prefabs
Replies: 1
Views: 34

Re: Editing properties of Autosaved prefabs without affecting all other autosaved prefabs

Hi there, Each prefab in the Prefab window can have its own settings. Do you mean 'prefab instance' rather than prefab? If so, the solution would be to save the localScale separately using code, as it would be impossible to use a GUI-based solution to choose what is saved on an object which doesn't ...
by Joel
Wed Sep 28, 2022 7:14 am
Forum: General Discussion
Topic: "Manager is required" warning from EditorWindow?
Replies: 4
Views: 88

Re: "Manager is required" warning from EditorWindow?

Hi there, We don't actively advertise these as we've found that very often it's difficult for people to understand the implications of saving by value vs by reference, even if the implications are documented. Instead we only suggest this if someone contacts us directly so that we can describe the im...
by Joel
Tue Sep 27, 2022 6:52 am
Forum: General Discussion
Topic: ES3Type.type is null
Replies: 1
Views: 58

Re: ES3Type.type is null

Hi there, Your Music class is not supported because it doesn't have a parameterless constructor. Adding a parameterless constructor to it will resolve the issue. For more information on what is supported please see the Supported Types guide: https://docs.moodkie.com/easy-save-3/es3-supported-types/ ...
by Joel
Tue Sep 27, 2022 6:48 am
Forum: General Discussion
Topic: Appending data to an existing file.
Replies: 1
Views: 60

Re: Appending data to an existing file.

Hi there, If you want to append data to a file which uses keys then you would simply specify a separate key. I.e. ES3.Save("myKey1", myComponent); ES3.Save("myKey2", myOtherComponent); Note that you cannot use AppendRaw with a file which uses keys because it would modify the format in such a way tha...
by Joel
Tue Sep 27, 2022 6:45 am
Forum: General Discussion
Topic: "Manager is required" warning from EditorWindow?
Replies: 4
Views: 88

Re: "Manager is required" warning from EditorWindow?

Hi there, UnityEngine.Object types (such as ScriptableObjects) are saved by reference and value. For this reason a reference manager is required, which must exist in a scene, as Easy Save is intended as a runtime serialiser, not an Editor serialiser (though some do use it as the latter). The solutio...