Hi there,
You don't appear to be using the latest version of Easy Save judging by your line numbers. Please try updating and see if that resolves your issue.
All the best,
Joel
Search found 4855 matches
- Thu Apr 25, 2024 7:35 am
- Forum: General Discussion
- Topic: How can i make a null check for getkeys?
- Replies: 2
- Views: 35
- Mon Apr 22, 2024 7:14 am
- Forum: General Discussion
- Topic: How to set up serialization for a custom collection type?
- Replies: 4
- Views: 73
Re: How to set up serialization for a custom collection type?
Hi there, Just a note, we wouldn't be able to provide support for modified source code and updating Easy Save in the future will revert your changes. An alternative is to convert your list to a List<T> before saving, and convert it back after saving, though this might not be any simpler in your situ...
- Sun Apr 21, 2024 7:09 am
- Forum: General Discussion
- Topic: How to set up serialization for a custom collection type?
- Replies: 4
- Views: 73
Re: How to set up serialization for a custom collection type?
Hi there, To save your custom List you would need to make a concrete type for the List you are saving and use this. For example the concrete type for ObservableList<int> would be: public class ObservableListInt : ObservableList<int> { } In your case you would also need to make the inner list seriali...
- Mon Apr 15, 2024 1:34 pm
- Forum: General Discussion
- Topic: Crashing Unity when Types tab is clicked
- Replies: 1
- Views: 69
Re: Crashing Unity when Types tab is clicked
Hi there, Judging by the error your Unity EditorPrefs is corrupt. In this case I recommend clearing EditorPrefs. You can do this by adding the following scripts to Assets/Editor/ and then going to Tools > Clear Editor Prefs. using UnityEngine; using UnityEditor; public static class ClearEditorPrefs ...
- Mon Apr 15, 2024 1:29 pm
- Forum: General Discussion
- Topic: OverFlowException when caching a file(ES3.LoadRawBytes)
- Replies: 2
- Views: 108
Re: OverFlowException when caching a file(ES3.LoadRawBytes)
Hi there, Generally you would break your files down into smaller save files rather than having one extremely large monolithic save file, otherwise simply the operation of loading that file into memory and resaving it will be a significant bottleneck when actually you only need a small portion of the...
- Sun Apr 14, 2024 8:11 am
- Forum: General Discussion
- Topic: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
- Replies: 3
- Views: 3740
Re: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
Hi there,
Have you tried refreshing or readding the manager in the other scene?
Regarding your second question, I'm not sure what you mean by a custom serialization scheme. Please could you be more specific?
Have you tried refreshing or readding the manager in the other scene?
Regarding your second question, I'm not sure what you mean by a custom serialization scheme. Please could you be more specific?
- Fri Apr 12, 2024 7:59 am
- Forum: General Discussion
- Topic: [Bug] Losing reference to a shared reference on load(?)
- Replies: 4
- Views: 162
Re: [Bug] Losing reference to a shared reference on load(?)
Glad you managed to resolve your issue
All the best,
Joel
All the best,
Joel
- Thu Apr 11, 2024 5:14 pm
- Forum: General Discussion
- Topic: Loading Bug (ES3JsonReader)
- Replies: 3
- Views: 92
Re: Loading Bug (ES3JsonReader)
Glad you've (hopefully) managed to resolve the issue
All the best,
Joel
All the best,
Joel
- Wed Apr 10, 2024 3:55 pm
- Forum: General Discussion
- Topic: Loading Bug (ES3JsonReader)
- Replies: 3
- Views: 92
Re: Loading Bug (ES3JsonReader)
Hi there, This error usually occurs if you're loading data as a System.Object in a context where the actual type of the object can't be established. However, it's not possible to know exactly why this is happening for you without more information. I recommend making a copy of your project and removi...
- Wed Apr 10, 2024 7:57 am
- Forum: General Discussion
- Topic: Error when using reader.ReadInto<GameObject> inside an ES3Type
- Replies: 7
- Views: 191
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hi there, Please could you replicate this in a new project with a very simple scene using the latest version of Easy Save and send me a link to it using the form at moodkie.com/contact along with step-by-step instructions and I don't appear to be able to replicate this at my end, and I'm not sure ho...