Search found 6 matches
- Mon Mar 29, 2021 7:39 pm
- Forum: General Discussion for Easy Save 3
- Topic: Load List --> System.FormatException: Expected '{' or "null", found '1'
- Replies: 10
- Views: 8716
Re: Load List --> System.FormatException: Expected '{' or "null", found '1'
Can you expand on how I'd go about doing that using EasySave's deserialization? Should I repopulate the struct after loading it in?
- Mon Mar 29, 2021 6:05 pm
- Forum: General Discussion for Easy Save 3
- Topic: Load List --> System.FormatException: Expected '{' or "null", found '1'
- Replies: 10
- Views: 8716
Re: Load List --> System.FormatException: Expected '{' or "null", found '1'
Great! Super appreciate it. 

- Mon Mar 29, 2021 4:12 pm
- Forum: General Discussion for Easy Save 3
- Topic: Load List --> System.FormatException: Expected '{' or "null", found '1'
- Replies: 10
- Views: 8716
Re: Load List --> System.FormatException: Expected '{' or "null", found '1'
It looks like its in it's default directory than the others I've created and moved (and load fine). using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("ID", "category", "locKey", "value", "maxVal...
- Mon Mar 29, 2021 1:53 pm
- Forum: General Discussion for Easy Save 3
- Topic: Load List --> System.FormatException: Expected '{' or "null", found '1'
- Replies: 10
- Views: 8716
Re: Load List --> System.FormatException: Expected '{' or "null", found '1'
I cleared the path but no luck. I haven't modified the settings/types other than to add types. Here's the struct I filled the list with initially. static List<Setting> _settings = new List<Setting>(); [Serializable] public struct Setting { public int ID; public SettingType category; // enum public s...
- Sun Mar 28, 2021 8:47 pm
- Forum: General Discussion for Easy Save 3
- Topic: Load List --> System.FormatException: Expected '{' or "null", found '1'
- Replies: 10
- Views: 8716
Load List --> System.FormatException: Expected '{' or "null", found '1'
On Easy Save 3.3.2 I'm attempting to load a saved list of structs (Setting) that a few generic types in them (int, enum, string & 2 objects). I can save the file successfully in script, and even open/view it on disk. However, loading it back into the list seems to push an error. Any help on what...
- Tue Feb 04, 2014 3:19 am
- Forum: (Legacy) Easy Save 2 Examples and Tutorials
- Topic: Creating an Automatic Save Structure
- Replies: 24
- Views: 308847
Re: Creating an Automatic Save Structure
FYI - The package had an error in it, running it as is (Unity 4.3.1f1).
Changing Awake() to Start() on the UniqueSaveManager.cs gave the SceneObjectThree scene object time to register itself. As a sub-object, it's Awake() didn't run before the manager tried to run Load(), and error'd out there.
Changing Awake() to Start() on the UniqueSaveManager.cs gave the SceneObjectThree scene object time to register itself. As a sub-object, it's Awake() didn't run before the manager tried to run Load(), and error'd out there.