Search found 7 matches

by lockhighjumpingvenus
Wed Feb 21, 2024 12:20 pm
Forum: General Discussion
Topic: Try to load from multiple save list.
Replies: 4
Views: 312

Re: Try to load from multiple save list.

Hi thanks for the replies. I had looked at the save slots example but unfortunately wasnt helpful for my issue. I seem to have narrowed down the issue to the game being saved when it shouldnt be (save event has been turned off and should only be saved on a certain button click). Hopefully i should b...
by lockhighjumpingvenus
Sun Feb 18, 2024 11:51 pm
Forum: General Discussion
Topic: Try to load from multiple save list.
Replies: 4
Views: 312

Try to load from multiple save list.

Hi, I am trying to have the ability to load and save when the player wants. I have set up a save function that allows the player to name their save. and a load function that lists of all save files there are. But I am having an issue with it. I am not sure if i am maybe misunderstanding some of the ...
by lockhighjumpingvenus
Fri Feb 16, 2024 1:24 am
Forum: General Discussion
Topic: check if a save was loaded?
Replies: 1
Views: 263

check if a save was loaded?

Is there a built in method to check if a save was loaded. I have some scripts that create data structures/buttons etc at runtime. I dont want these to be created new everytime the game runs if there is a save file being loaded. So I am wondering is there is a built in method to determine if a save f...
by lockhighjumpingvenus
Tue Oct 17, 2023 5:02 pm
Forum: General Discussion
Topic: Saving a reference to an object created at runtime?
Replies: 5
Views: 921

Re: Saving a reference to an object created at runtime?

Thanks for the links. I have messed around with it for a bit, but I am still having some issues. When loading i get the issue of a easy save 3 loaded gameobject being created and assigned to the script that was referencing the button. I assume this is because of the reference ID of the button is cha...
by lockhighjumpingvenus
Tue Oct 17, 2023 1:55 pm
Forum: General Discussion
Topic: Saving a reference to an object created at runtime?
Replies: 5
Views: 921

Re: Saving a reference to an object created at runtime?

Hi, thanks for the response. Could you maybe point me in the direction of any documentation or examples of how I would do this in code, rather than easy save, as I was wanting to stay away from making the object a prefab, as I would have to change a lot of my code. Thanks
by lockhighjumpingvenus
Tue Oct 17, 2023 12:33 pm
Forum: General Discussion
Topic: Saving a reference to an object created at runtime?
Replies: 5
Views: 921

Saving a reference to an object created at runtime?

Hi, I have a button that is created at runtime (cloned from another button), during gameplay there is a script that needs to keep reference to that button. I am saving the script with the reference to the button (saving the transform of the button), but when it loads the reference to the button is l...
by lockhighjumpingvenus
Mon Oct 16, 2023 3:55 pm
Forum: Auto Save Examples
Topic: Save and Load Prefab Instances using Auto Save
Replies: 29
Views: 34293

Re: Save and Load Prefab Instances using Auto Save

I am trying to use auto save and a coded save function, but there seems to be issues I am running into. I just want to confirm if it is possible to use autosave with a coded save function in the same scene? :?: