Hi Joel,
Thanks for the reply. I think that was my attempt at saving the Inventory before the level loads, and then loading it back into the new scene which no doubt shows a complete lack of understanding on my part!
Search found 4 matches
- Thu Feb 22, 2024 9:12 am
- Forum: General Discussion
- Topic: Unable to save and load inventory accross scenes
- Replies: 6
- Views: 2584
- Wed Feb 21, 2024 5:40 pm
- Forum: General Discussion
- Topic: Unable to save and load inventory accross scenes
- Replies: 6
- Views: 2584
Re: Unable to save and load inventory accross scenes
Hi Joel, this may (will no doubt) all just stem from a lack of my own understanding. There are no errors in the console, and here is how I am saving and loading into a new scene (player presses 'E' at door, transition begins) public class SceneLoader : MonoBehaviour { private bool CanLoadScene = fal...
- Wed Feb 21, 2024 4:19 pm
- Forum: General Discussion
- Topic: Unable to save and load inventory accross scenes
- Replies: 6
- Views: 2584
Re: Unable to save and load inventory accross scenes
Oh and please ignore "ISavable" that was from a seperate attempt.
- Wed Feb 21, 2024 3:45 pm
- Forum: General Discussion
- Topic: Unable to save and load inventory accross scenes
- Replies: 6
- Views: 2584
Unable to save and load inventory accross scenes
Hey, so i'll try and keep this as swift as possible. I have implimented an inventory system in my game that allows me to pick up spawned objects, through scriptable objects, and I can click and drag them, equip them, drop them back into the world etc. The major headache comes with saving and loading...