Yeah I have quite a few posts on that thread! hah. Okay, well I have a couple more weeks before launch so hopefully they address it soon. Thanks for the heads up.
They're definitely aware of the bug right? Should i file a bug report?
Search found 12 matches
- Mon Feb 23, 2015 4:09 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: IL2CPP Error
- Replies: 3
- Views: 12341
- Sun Feb 22, 2015 6:38 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: IL2CPP Error
- Replies: 3
- Views: 12341
IL2CPP Error
Hey Joel, So, this is a specific IL2CPP problem. I originally wrote my save game code back before IL2CPP existed, and it still works when i compile in mono, or in the editor, or in anything else. I am running the latest Easy Save (2.61). I have an array of booleans i define at runtime: public var gF...
- Sat Jan 10, 2015 3:43 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Upgrading to 2.55 causes ArgumentException when saving array
- Replies: 3
- Views: 3196
Re: Upgrading to 2.55 causes ArgumentException when saving a
thanks,
oddly took a lot of tries to get this thing imported. Had to restart unity, it didn't want to install files claiming they were already there (even though they weren't)
oddly took a lot of tries to get this thing imported. Had to restart unity, it didn't want to install files claiming they were already there (even though they weren't)
- Sat Jan 10, 2015 5:58 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Upgrading to 2.55 causes ArgumentException when saving array
- Replies: 3
- Views: 3196
Upgrading to 2.55 causes ArgumentException when saving array
Hi there, So I upgraded from like 2.4x to 2.55, and now, my save function which always worked before, is throwing an error because it thinks that an array of booleans is a custom type. The code looks like this: (JS) writer.Write(gArrayOfBools); Error: ArgumentException: The thing you want to instant...
- Thu Oct 16, 2014 6:19 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: stripping not working
- Replies: 19
- Views: 25717
Re: stripping not working
Hi there, We've been in contact with Unity and are hopefully going to come up with some sort of solution for us next week. At the moment the AOT compiler throws no useful errors so we're very limited by what we can do. Out of interest, are you using Dictionaries in your code? And I presume you're u...
- Thu Oct 16, 2014 5:43 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: stripping not working
- Replies: 19
- Views: 25717
Re: stripping not working
Hi Joel, I'm running version 2.50 of ES2, and Unity 4.6 B20 (Equivalent to 4.5.4f1). I was really hoping to not bump this thread, But i'm experiencing a similar problem, when compiling specifically to iOS (not PC/Mac). I've tried very carefully to delete all the ES2 stuff, compiled (it works), then ...
- Wed Jul 02, 2014 8:41 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Compiling for Win8 now causes 232 errors
- Replies: 1
- Views: 2149
Re: Compiling for Win8 now causes 232 errors
Nevermind.. didn't realize i needed to "Enable" WinStore support in the asset menu
- Wed Jul 02, 2014 7:39 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Compiling for Win8 now causes 232 errors
- Replies: 1
- Views: 2149
Compiling for Win8 now causes 232 errors
Hi guys,
Did something change with the new update? Because when I compile just the base project, I get 232 errors. (Building the "Save and Load Prefabs" scene, empty project with Easy Save 2.48 installed).
Did something change with the new update? Because when I compile just the base project, I get 232 errors. (Building the "Save and Load Prefabs" scene, empty project with Easy Save 2.48 installed).
- Tue May 06, 2014 4:33 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save 2 + Prime31 GooglePlayServices Cloud Save
- Replies: 2
- Views: 3394
Re: Easy Save 2 + Prime31 GooglePlayServices Cloud Save
suppose i spoke too soon. Had corrupt data in there, and setStateData() doesn't create a new save. I needed to delete the old save.
- Tue May 06, 2014 3:00 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save 2 + Prime31 GooglePlayServices Cloud Save
- Replies: 2
- Views: 3394
Easy Save 2 + Prime31 GooglePlayServices Cloud Save
Hey there, Did a little reading in the forum about converting to raw bytes when saving to the cloud, but I'm still having problems. Specifically i'm using Prime31's GPGS Cloud Saving interface, which means i can only pass/receive strings. Here's what I'm doing: On Save: var saveGameByteArray : byte[...