Search found 12 matches

by chud575
Mon Feb 23, 2015 4:09 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: IL2CPP Error
Replies: 3
Views: 12341

Re: IL2CPP Error

Yeah I have quite a few posts on that thread! hah. Okay, well I have a couple more weeks before launch so hopefully they address it soon. Thanks for the heads up.

They're definitely aware of the bug right? Should i file a bug report?
by chud575
Sun Feb 22, 2015 6:38 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: IL2CPP Error
Replies: 3
Views: 12341

IL2CPP Error

Hey Joel, So, this is a specific IL2CPP problem. I originally wrote my save game code back before IL2CPP existed, and it still works when i compile in mono, or in the editor, or in anything else. I am running the latest Easy Save (2.61). I have an array of booleans i define at runtime: public var gF...
by chud575
Sat Jan 10, 2015 3:43 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Upgrading to 2.55 causes ArgumentException when saving array
Replies: 3
Views: 3196

Re: Upgrading to 2.55 causes ArgumentException when saving a

thanks,

oddly took a lot of tries to get this thing imported. Had to restart unity, it didn't want to install files claiming they were already there (even though they weren't)
by chud575
Sat Jan 10, 2015 5:58 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Upgrading to 2.55 causes ArgumentException when saving array
Replies: 3
Views: 3196

Upgrading to 2.55 causes ArgumentException when saving array

Hi there, So I upgraded from like 2.4x to 2.55, and now, my save function which always worked before, is throwing an error because it thinks that an array of booleans is a custom type. The code looks like this: (JS) writer.Write(gArrayOfBools); Error: ArgumentException: The thing you want to instant...
by chud575
Thu Oct 16, 2014 6:19 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: stripping not working
Replies: 19
Views: 25717

Re: stripping not working

Hi there, We've been in contact with Unity and are hopefully going to come up with some sort of solution for us next week. At the moment the AOT compiler throws no useful errors so we're very limited by what we can do. Out of interest, are you using Dictionaries in your code? And I presume you're u...
by chud575
Thu Oct 16, 2014 5:43 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: stripping not working
Replies: 19
Views: 25717

Re: stripping not working

Hi Joel, I'm running version 2.50 of ES2, and Unity 4.6 B20 (Equivalent to 4.5.4f1). I was really hoping to not bump this thread, But i'm experiencing a similar problem, when compiling specifically to iOS (not PC/Mac). I've tried very carefully to delete all the ES2 stuff, compiled (it works), then ...
by chud575
Wed Jul 02, 2014 8:41 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Compiling for Win8 now causes 232 errors
Replies: 1
Views: 2149

Re: Compiling for Win8 now causes 232 errors

Nevermind.. didn't realize i needed to "Enable" WinStore support in the asset menu
by chud575
Wed Jul 02, 2014 7:39 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Compiling for Win8 now causes 232 errors
Replies: 1
Views: 2149

Compiling for Win8 now causes 232 errors

Hi guys,

Did something change with the new update? Because when I compile just the base project, I get 232 errors. (Building the "Save and Load Prefabs" scene, empty project with Easy Save 2.48 installed).
by chud575
Tue May 06, 2014 4:33 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Easy Save 2 + Prime31 GooglePlayServices Cloud Save
Replies: 2
Views: 3394

Re: Easy Save 2 + Prime31 GooglePlayServices Cloud Save

suppose i spoke too soon. Had corrupt data in there, and setStateData() doesn't create a new save. I needed to delete the old save.
by chud575
Tue May 06, 2014 3:00 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Easy Save 2 + Prime31 GooglePlayServices Cloud Save
Replies: 2
Views: 3394

Easy Save 2 + Prime31 GooglePlayServices Cloud Save

Hey there, Did a little reading in the forum about converting to raw bytes when saving to the cloud, but I'm still having problems. Specifically i'm using Prime31's GPGS Cloud Saving interface, which means i can only pass/receive strings. Here's what I'm doing: On Save: var saveGameByteArray : byte[...