Search found 16 matches
- Sat Oct 16, 2021 2:38 pm
- Forum: General Discussion
- Topic: IO Exception on Mac
- Replies: 10
- Views: 2740
Re: IO Exception on Mac
Hey again. The error isn't happening anymore. I did two things, unsure which fixed the problem (likely #1) 1) Updated Mac OS from High Sierra -> Mojave 2) Changed the bundle identifier on the Mac Options in the Unity Player Settings. It seemed to be using a number of different folders, which may hav...
- Thu Oct 14, 2021 6:02 pm
- Forum: General Discussion
- Topic: IO Exception on Mac
- Replies: 10
- Views: 2740
Re: IO Exception on Mac
Hey, That wasn't very clear - I meant that it's using the same save folder as the last game I made, even though I've changed the product name in the player settings of the build menu. This change has taken effect in the windows build, but not in Mac. Figured it might be linked to the issue. I'm usin...
- Thu Oct 14, 2021 5:29 pm
- Forum: General Discussion
- Topic: IO Exception on Mac
- Replies: 10
- Views: 2740
Re: IO Exception on Mac
Will do. One thing I noticed from the Log is that the save location has not been updated - it's still using the save folder from the previous save game. Can you remind me how to change this?
- Thu Oct 14, 2021 3:44 pm
- Forum: General Discussion
- Topic: IO Exception on Mac
- Replies: 10
- Views: 2740
Re: IO Exception on Mac
Hi Joel,
I've updated to Version: 3.3.2f7 and the error still exists. Still only happening on Mac build.
I've updated to Version: 3.3.2f7 and the error still exists. Still only happening on Mac build.
- Tue Oct 05, 2021 12:32 pm
- Forum: General Discussion
- Topic: IO Exception on Mac
- Replies: 10
- Views: 2740
Re: IO Exception on Mac
Unity is currently performing a task, so I can't check, but probably not. I'll update and try again.
- Tue Oct 05, 2021 12:21 pm
- Forum: General Discussion
- Topic: IO Exception on Mac
- Replies: 10
- Views: 2740
IO Exception on Mac
Hi there, I'm experiencing this problem on a Mac build, whereas the windows build works okay. IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path: at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00107] in <44afb4564e9347cf99a1865351ea8f4a>:0 at ES3Internal....
- Thu Nov 12, 2020 3:47 pm
- Forum: General Discussion
- Topic: Avoiding Breaking Save Games
- Replies: 1
- Views: 880
Avoiding Breaking Save Games
Hi, Could you provide any information about best practice to avoid breaking save games when making changes to data saved, as a result of changes made to the game? It happened a few times on my last game (which used ES2) I think as a result of changing the data saved in types. I'm not using any of th...
- Tue Jul 02, 2019 2:00 pm
- Forum: General Discussion
- Topic: Issue with loading a list of objects
- Replies: 2
- Views: 1964
Re: Issue with loading a list of objects
Ugh, careless of me. Thanks, Joel.
- Tue Jul 02, 2019 12:58 pm
- Forum: General Discussion
- Topic: Issue with loading a list of objects
- Replies: 2
- Views: 1964
Issue with loading a list of objects
Hi, I've set up ItemSaveData as an ES3 type and am trying to save and load of list of this object type. Single instances are saving and loading correctly. A nudge in the right direction would be appreciated! Saving // Save Equipped Items saveFileIn.Save<ItemSaveData>("char" + i + "Equ...
- Thu Jun 27, 2019 10:43 am
- Forum: General Discussion
- Topic: Three error messages after first download and import.
- Replies: 6
- Views: 5559
Re: Three error messages after first download and import.
Hi,
I'm experiencing the same issue. I'd prefer to get the update than to update Unity. I can't find my invoice number (I purchased in 2013), but can I send you a screen grab of the unity page, which shows the purchase?
I'm experiencing the same issue. I'd prefer to get the update than to update Unity. I can't find my invoice number (I purchased in 2013), but can I send you a screen grab of the unity page, which shows the purchase?