Search found 31 matches

by jinxology
Fri Apr 19, 2019 4:36 pm
Forum: General Discussion
Topic: Deprecated libraries
Replies: 3
Views: 713

Re: Deprecated libraries

PM sent. Thanks Joel
by jinxology
Thu Apr 18, 2019 1:38 am
Forum: General Discussion
Topic: Deprecated libraries
Replies: 3
Views: 713

Re: Deprecated libraries

Bump. Also, anyone else getting these warnings? Here's the full list: Assets/Plugins/Easy Save 2/Editor/AutoSave/ES2EditorAutoSaveUtility.cs(46,17): warning CS0618: `UnityEditor.PrefabUtility.DisconnectPrefabInstance(UnityEngine.Object)' is obsolete: `The concept of disconnecting Prefab instances ha...
by jinxology
Sun Apr 14, 2019 7:51 pm
Forum: General Discussion
Topic: Deprecated libraries
Replies: 3
Views: 713

Deprecated libraries

Hey Joel, I've been getting a ton of warnings, generally like the following: Assets/Plugins/Easy Save 2/Scripts/ES2Web.cs(19,9): warning CS0618: `UnityEngine.WWW' is obsolete: `Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets/Plugins/Easy ...
by jinxology
Fri Jul 20, 2018 9:09 pm
Forum: Easy Save 2 General Discussion
Topic: Does your game use Easy Save? Let us know!
Replies: 16
Views: 132822

Re: Does your game use Easy Save? Let us know!

It does indeed! I'm using Easy Save 3. Just launched! You can play it here:

https://armorgames.com/world-of-taleswo ... 8386?fp=ng

Easy Save is amazing, and Joel's customer support is the best around.
by jinxology
Tue Jul 10, 2018 6:04 am
Forum: General Discussion
Topic: Conflicting types
Replies: 2
Views: 1035

Re: Conflicting types

That worked, thanks Joel
by jinxology
Sat Jul 07, 2018 10:58 pm
Forum: General Discussion
Topic: Conflicting types
Replies: 2
Views: 1035

Conflicting types

I'm using ES3, compiling for WebGL, and although it compiles successfully, I'm getting 5 warnings: Assets/Plugins/Easy Save 2/Scripts/MoodkieSecurity/AESEncryptor.cs(13,17): warning CS0436: The type `MoodkieSecurity.AESBits' conflicts with the imported type of same name'. Ignoring the imported type ...
by jinxology
Tue Jun 19, 2018 10:00 pm
Forum: General Discussion
Topic: Save file/string size part deux
Replies: 4
Views: 2118

Re: Save file/string size part deux

Actually, follow-up question, would it be possible to be using ES3 for most of my project, but to use the ES2 binary serialization only for creating the save string?
by jinxology
Sun Jun 17, 2018 6:29 pm
Forum: General Discussion
Topic: Save file/string size part deux
Replies: 4
Views: 2118

Re: Save file/string size part deux

Thanks for the info, Joel! That clears up the size thing. I'll see what I can do. Thanks again
by jinxology
Sat Jun 16, 2018 10:58 pm
Forum: General Discussion
Topic: Save file/string size part deux
Replies: 4
Views: 2118

Save file/string size part deux

Hey Joel, I had previously asked about save file size, but I need a little help understanding the size of the string exported by ES3.LoadRawBytes (and presumably the stored save file size). For some background, in my RPG, I was previously saving the name of each item the character was holding (horri...
by jinxology
Thu Jun 14, 2018 4:10 pm
Forum: General Discussion
Topic: Save file size
Replies: 1
Views: 623

Save file size

I'm finishing up an RPG, and in the course of the game, you acquire quite a few characters and NPCs that I need to save. To cloud save, I convert to an encoded string. I'm noticing that, late game, the string is getting pretty large. I'm wondering if anyone has any advice on how to trim down the siz...