Search found 10 matches
- Tue Jul 04, 2023 10:29 pm
- Forum: General Discussion
- Topic: save images into Cache out of bounds error
- Replies: 1
- Views: 401
save images into Cache out of bounds error
Hi. I am trying to load save some textures2D (which are used for mini map fog of war) in to Cache memory for playstation 4/5 platform. For pc/mac/linux I load/save them into files and works perfect. But for storing to Chace the saveImage() seems to have issues. When saving (with Chace setting) i get...
- Tue Oct 02, 2018 6:28 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: What Array Type to use with "Get Files" Playmaker Action?
- Replies: 7
- Views: 8560
Re: What Array Type to use with "Get Files" Playmaker Action
Hi.
Its possible the action does not have SaveChanges on the end of the script.
theArray.SaveChanges();
Its possible the action does not have SaveChanges on the end of the script.
theArray.SaveChanges();
- Tue Feb 03, 2015 11:40 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Bugs found
- Replies: 1
- Views: 2092
Bugs found
hi, i found a bug on the editor and playmaker action, bug 1 : when i have selected any value and then click on a different tag the value from the 1st selected stays. when i press enter or escape it goes back to normal bug 2 : the playmaker Action "Exist" still does not work properly the se...
- Thu Jan 22, 2015 10:31 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: PlayMaker Actions Add int / float
- Replies: 4
- Views: 3412
Re: PlayMaker Actions Add int / float
you can use this as a reference tested and working, for float just change ints :) using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("Easy Save 2")] public class ES2AddInt : ES2LoadAction { [Tooltip("The data we we want to add.")] public FsmInt add; priv...
- Thu Jan 22, 2015 8:44 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: PlayMaker Actions Add int / float
- Replies: 4
- Views: 3412
Re: PlayMaker Actions Add int / float
you can find my playerprefs actions here so you can use them as a reference and maybe you can make them for ES2 also
- Tue Jan 20, 2015 11:25 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: PlayMaker Actions Add int / float
- Replies: 4
- Views: 3412
PlayMaker Actions Add int / float
hi, i was working on 1 of my projects today and i had to use a lot of : Load int / add int / save int but it would be more easy to have this in 1 action. so i made it for PlayerPrefs, but i want them on ES2 :roll: here is the topic with those actions, can you make those for ES2 also pls, or can you ...
- Tue Jan 20, 2015 5:16 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save 2 File Editor available in v2.56!
- Replies: 15
- Views: 11113
- Sun Jan 18, 2015 6:59 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save 2 File Editor available in v2.56!
- Replies: 15
- Views: 11113
Re: Easy Save 2 File Editor available in v2.56!
great! thx! i saw still some things wrong in several actions, in load float / int (and several other load Actions) you should add : [UIHint(UIHint.Variable)] above Load Value Variable. at the moment you can put in a value but should only be able to Set a variable to load to. On all the Download acti...
- Sat Jan 17, 2015 12:47 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save 2 File Editor available in v2.56!
- Replies: 15
- Views: 11113
Re: Easy Save 2 File Editor available in v2.56!
ok thx, its working after i updated the playmaker actions, my bad :) . but for the encryption. In the : "Easy Save Default Settings" object there is an option to Encrypt by default. maybe it could be possible to setup a disable encryption there for developing / testing or a separate "...
- Fri Jan 16, 2015 7:31 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save 2 File Editor available in v2.56!
- Replies: 15
- Views: 11113
Re: Easy Save 2 File Editor available in v2.56!
hi, i just updated and tested the Exists Action but both "If Exists" And "If Does Not Exist" are still required In the Release Note was stated : The 'Does Not Exist' state is no longer required.... please set Both "If Exists" And "If Does Not Exist" so that th...