Search found 15 matches

by sgoffman
Tue Feb 21, 2023 11:45 pm
Forum: General Discussion
Topic: Android crash on startup after update to 3.5.4
Replies: 5
Views: 3356

Re: Android crash on startup after update to 3.5.4

I spent a few hours trying to squeeze some more debug info out of the crash or at least narrow down when it was happening... and then it just went away. Maybe it was that third deletion/rebuild of the Library folder, maybe it was the fifth reboot, maybe it was the clang++.exe crash while building; w...
by sgoffman
Mon Feb 20, 2023 5:55 pm
Forum: General Discussion
Topic: Android crash on startup after update to 3.5.4
Replies: 5
Views: 3356

Re: Android crash on startup after update to 3.5.4

Yep, below is the full output from a crash with development mode + script debugging on. Note: This crash only occurs when using IL2CPP backend. If I switch to Mono for the scripting backend, no crash. 2023/02/20 09:51:18.343 19161 19270 Error CRASH *** *** *** *** *** *** *** *** *** *** *** *** ***...
by sgoffman
Mon Feb 20, 2023 5:36 am
Forum: General Discussion
Topic: Android crash on startup after update to 3.5.4
Replies: 5
Views: 3356

Android crash on startup after update to 3.5.4

After updating from ES 3.3.1f10 to 3.5.4, building/running my game on Android crashes on startup at libil2cpp: 2023/02/19 21:17:10.564 14165 14188 Error AndroidRuntime Version '2020.3.44f1 (7f159b6136da)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a' 2023/02/19 21:17:10.564 1416...
by sgoffman
Wed Apr 21, 2021 11:04 pm
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 85
Views: 110921

Re: - Post your Feature Requests in this thread -

I would love to be able to directly retrieve a sub-property from a JSON file. E.g. if I have this object in my save file: "MyCustomObject" : { "__type" : "MyCustomObject,Assembly-CSharp", "value" : { "s_createVersion" : "1.0.0", "m_lev...
by sgoffman
Wed Apr 21, 2021 10:55 pm
Forum: General Discussion
Topic: Does your game use Easy Save? Let us know!
Replies: 32
Views: 304129

Re: Does your game use Easy Save? Let us know!

Just in case you're still collecting these, here's a few of my games that use Easy Save:
by sgoffman
Fri Mar 26, 2021 9:34 pm
Forum: General Discussion
Topic: Exception with ES3.3.2
Replies: 1
Views: 741

Exception with ES3.3.2

After updating to the latest ES3 (3.3.2f1) today, I get a NullRef exception when trying to load a save-game file: ES3Reflection.cs, line 121: if(safe && fieldName.StartsWith(memberFieldPrefix) && field.DeclaringType.Namespace.Contains("UnityEngine")) field.DeclaringType.Nam...
by sgoffman
Sat Jul 04, 2020 9:48 pm
Forum: General Discussion
Topic: State of binary Save/Load
Replies: 1
Views: 1173

State of binary Save/Load

I've fully migrated from ES2 to ES3, and overall I really like using JSON files instead of binary. But now I need to save/load an enormous chunk of data and the file size and performance are just awful with ascii files. Before rolling my own binary save/load for that data, I tried ES3's "Binary...
by sgoffman
Thu May 14, 2020 1:55 am
Forum: General Discussion
Topic: Error on creation of ES3File
Replies: 2
Views: 1566

Error on creation of ES3File

This just started after I updated to 3.31f1 (and still happens in 3.31f2): The FIRST time I try to create a new ES3File, I get a nullRefException. Any subsequent attempt works fine. To the point where this is an effective workaround: try { return new ES3File(Filename(missionType), GameSettings.ES3Se...
by sgoffman
Mon May 04, 2020 1:40 am
Forum: General Discussion
Topic: KeyExists from within ES3Reader
Replies: 2
Views: 1486

Re: KeyExists from within ES3Reader

Thanks Joel! I'll look at switching to ES3File.
by sgoffman
Sun May 03, 2020 5:20 pm
Forum: General Discussion
Topic: KeyExists from within ES3Reader
Replies: 2
Views: 1486

KeyExists from within ES3Reader

Hi! I'm migrating an old project from ES2 to ES3, but ES3Reader doesn't seem to have an equivalent to ESReader's "TagExists". I know there's ES3.KeyExists, but I'd rather not take the perf hit of loading the save file again, separately, every time I need to check for a key. Is there any wa...