Search found 12 matches

by sgoffman
Wed Apr 21, 2021 11:04 pm
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 71
Views: 37194

Re: - Post your Feature Requests in this thread -

I would love to be able to directly retrieve a sub-property from a JSON file. E.g. if I have this object in my save file: "MyCustomObject" : { "__type" : "MyCustomObject,Assembly-CSharp", "value" : { "s_createVersion" : "1.0.0", "m_level" : 2, "m_playerName" : "Jimmy Jones", "m_points" : 10543, } I ...
by sgoffman
Wed Apr 21, 2021 10:55 pm
Forum: General Discussion
Topic: Does your game use Easy Save? Let us know!
Replies: 21
Views: 160666

Re: Does your game use Easy Save? Let us know!

Just in case you're still collecting these, here's a few of my games that use Easy Save:
by sgoffman
Fri Mar 26, 2021 9:34 pm
Forum: General Discussion
Topic: Exception with ES3.3.2
Replies: 1
Views: 224

Exception with ES3.3.2

After updating to the latest ES3 (3.3.2f1) today, I get a NullRef exception when trying to load a save-game file: ES3Reflection.cs, line 121: if(safe && fieldName.StartsWith(memberFieldPrefix) && field.DeclaringType.Namespace.Contains("UnityEngine")) field.DeclaringType.Namespace is null (DeclaringT...
by sgoffman
Sat Jul 04, 2020 9:48 pm
Forum: General Discussion
Topic: State of binary Save/Load
Replies: 1
Views: 674

State of binary Save/Load

I've fully migrated from ES2 to ES3, and overall I really like using JSON files instead of binary. But now I need to save/load an enormous chunk of data and the file size and performance are just awful with ascii files. Before rolling my own binary save/load for that data, I tried ES3's "Binary_Alph...
by sgoffman
Thu May 14, 2020 1:55 am
Forum: General Discussion
Topic: Error on creation of ES3File
Replies: 2
Views: 913

Error on creation of ES3File

This just started after I updated to 3.31f1 (and still happens in 3.31f2): The FIRST time I try to create a new ES3File, I get a nullRefException. Any subsequent attempt works fine. To the point where this is an effective workaround: try { return new ES3File(Filename(missionType), GameSettings.ES3Se...
by sgoffman
Mon May 04, 2020 1:40 am
Forum: General Discussion
Topic: KeyExists from within ES3Reader
Replies: 2
Views: 767

Re: KeyExists from within ES3Reader

Thanks Joel! I'll look at switching to ES3File.
by sgoffman
Sun May 03, 2020 5:20 pm
Forum: General Discussion
Topic: KeyExists from within ES3Reader
Replies: 2
Views: 767

KeyExists from within ES3Reader

Hi! I'm migrating an old project from ES2 to ES3, but ES3Reader doesn't seem to have an equivalent to ESReader's "TagExists". I know there's ES3.KeyExists, but I'd rather not take the perf hit of loading the save file again, separately, every time I need to check for a key. Is there any way to check...
by sgoffman
Tue Mar 03, 2015 4:23 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: WP8.1 build errors
Replies: 4
Views: 5677

Re: WP8.1 build errors

Just an update in case anyone else runs into this, Joel sent me the EasySave 2.6.2 Metro DLLs and they fixed the problem. So thanks Joel!

-Scott
by sgoffman
Mon Mar 02, 2015 5:58 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Windows Phone 8 limitations
Replies: 3
Views: 2274

Re: Windows Phone 8 limitations

Great, thanks for the info, that helps a lot. With regards to using paths with folders, it will ignore the folder path and just use the filename. So myFolder/myFile.txt and myFile.txt will save to the same place. We've not included support for folders because the way in which IsolatedStorage handles...
by sgoffman
Sat Feb 28, 2015 8:10 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Windows Phone 8 limitations
Replies: 3
Views: 2274

Windows Phone 8 limitations

Per the FAQ, folders and encryption aren't supported on Windows Phone 8. However, I'm not currently getting any errors reported from code that is using those features; can you clarify whether ES2 does any internal automatic error-handling for those cases that I can lean on, or should I assume that t...