Aaalright
Than I would thankingly trying the new version.
Search found 19 matches
- Sun Oct 17, 2021 8:12 am
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
- Sun Oct 17, 2021 6:49 am
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
Re: Collab shows diff on localRefs when opening Unity
I sent you a pm. But before you put any more work in this, I just feel like I misunterstood a concept. I thought for auto save to work on prefabs they need to have the ES3 Prefab component?! As i read the documentation again carefully I think the ES3 Prefab component is only needed when you want to ...
- Sat Oct 16, 2021 10:58 am
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
Re: Collab shows diff on localRefs when opening Unity
First let me say that I really much appreciate the time you spend giving support! Thanks for that. I copied the part of the ES3 Prefab component from my diff viewer: MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} ...
- Sat Oct 16, 2021 10:06 am
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
Re: Collab shows diff on localRefs when opening Unity
Aah thanks for clearing that up to me. I try to find out what exactly is causing this behaviour!
- Sat Oct 16, 2021 9:18 am
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
Re: Collab shows diff on localRefs when opening Unity
Hi, as my project grows I really want to make sure I use autosave in the intended way. I'm on ES3.3.2f7 right now. Is it recommended for rather small projects? Because everytime I open unity I have all prefabs in the scene as changed in the collab tab. As a workaround I would actually have to push e...
- Tue Sep 21, 2021 7:08 am
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
Re: Collab shows diff on localRefs when opening Unity
I've updated to the most current version. Maybe I'm not entirely understanding whats happening. I'll keep an eye on the collab tab and try to understand what things change when I do changes in the scene. Thanks for your support as always
- Mon Sep 20, 2021 2:16 pm
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
Re: Collab shows diff on localRefs when opening Unity
Could you elaborate on when exactly this is happening? Right now I have to upload around 200 to 300 MB for every small change I've made. I'm worried that this will soon be much more, when more auto saved content is added to the game. Is the auto save functionality intended for games of the size like...
- Mon Sep 20, 2021 2:10 pm
- Forum: General Discussion
- Topic: tensor must be larger than zero in all coordinates
- Replies: 2
- Views: 915
Re: tensor must be larger than zero in all coordinates
Sorry for the late reply. I currently have no time to replicate this in an empty project. It proabably takes some time when this has never been reported. For now I've added a workaround in Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Rigidbody.cs: case "inertiaTe...
- Thu Sep 02, 2021 11:26 am
- Forum: General Discussion
- Topic: tensor must be larger than zero in all coordinates
- Replies: 2
- Views: 915
tensor must be larger than zero in all coordinates
Hi, I'm getting the error from the title when loading a RigidBody. Unity 2020.3.15f2 ES 3.3.2f7 Here is the callstack: Inertia tensor must be larger than zero in all coordinates. UnityEngine.Rigidbody:set_inertiaTensor (UnityEngine.Vector3) ES3Types.ES3Type_Rigidbody:ReadComponent<UnityEngine.Compon...
- Thu Jul 15, 2021 8:30 am
- Forum: General Discussion
- Topic: Collab shows diff on localRefs when opening Unity
- Replies: 12
- Views: 3033
Collab shows diff on localRefs when opening Unity
Hi, I'm using ES 3.3.2f4 and Unity 2020.3.11f1. Also I'm using AutoSave. Before I finish work I push all changes in collab and close unity. When I now open Unity again it shows a lot of changes on prefabs which have the ES3 Prefab and ES3 Auto Save component attached. When checking the changes with ...