Search found 11 matches
- Wed Jun 13, 2018 10:34 am
- Forum: General Discussion
- Topic: Null Reference Exceptions
- Replies: 3
- Views: 2927
Re: Null Reference Exceptions
I did as you said, and everything worked after I restarted Unity. Thanks for that. On a separate note, I have a few more questions related to ES2/ES3 write methods. Previously I was using the ES2Writer.Write() method to write data in binary format (in line with this https://docs.moodkie.com/easy-sav...
- Tue Jun 12, 2018 6:47 am
- Forum: General Discussion
- Topic: Null Reference Exceptions
- Replies: 3
- Views: 2927
Null Reference Exceptions
Hi Joel, I imported the latest version of Easy Save into my project today. My project makes use of assembly definition files for all third party assets (including Easy Save). When I open the Easy Save 3 dialog box (Window>Easy Save 3) and select the 'Types' tab, I get numerous exceptions thrown in t...
- Mon Feb 12, 2018 10:56 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ISerializationCallbackReceiver and EasySave
- Replies: 2
- Views: 5331
Re: ISerializationCallbackReceiver and EasySave
Awesome.
Thanks Joel!
Thanks Joel!
- Sun Feb 11, 2018 10:47 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ISerializationCallbackReceiver and EasySave
- Replies: 2
- Views: 5331
ISerializationCallbackReceiver and EasySave
Hi Joel, I have a base class with a Dictionary field I would like serialize using Unity's serializer. In order to do this I was going to implement unity's ISerializationCallbackReceiver interface and perform the necessarily actions to serialize/deserialize the dictionary ( https://docs.unity3d.com/S...
- Tue Jul 18, 2017 11:54 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Reference Serialization
- Replies: 2
- Views: 4919
Re: Reference Serialization
Okay. Thanks Joel.
- Mon Jul 17, 2017 11:34 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Reference Serialization
- Replies: 2
- Views: 4919
Reference Serialization
Hi Joel, I noticed you mentioned that Easy Save 3 will be able to save UnityEngine.Object reference fields. What about non-unity references types (e.g. classes not derived from UnityEngine.Object)? Will ES3 now save those by reference as well, or does it still save by value (i.e. you end up with two...
- Wed Jun 22, 2016 8:11 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Manage Types From DLL files
- Replies: 5
- Views: 13073
Re: Manage Types From DLL files
Hi Joel, Thanks for the file. Seems to be working. Much appreciated. On a side note, as a feature request, I think it would be great if the Manage Types editor could group types by namespace. The groups should be able to expand/collapse nodes. In addition, the ability to choose which DLL files are i...
- Tue Jun 21, 2016 11:12 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Manage Types From DLL files
- Replies: 5
- Views: 13073
Re: Manage Types From DLL files
Hi Joel,
I have PM'd you my email, however the PM seems to be stuck in the outbox and is not appearing in the sent messages box.
Please let me know if you have not received the message.
Thank you.
I have PM'd you my email, however the PM seems to be stuck in the outbox and is not appearing in the sent messages box.
Please let me know if you have not received the message.
Thank you.
- Tue Jun 21, 2016 10:58 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Manage Types From DLL files
- Replies: 5
- Views: 13073
Manage Types From DLL files
Hi,
Is there some way to have types contained in DLL files show up in the easy save 2 manager types editor?
Thanks.
Is there some way to have types contained in DLL files show up in the easy save 2 manager types editor?
Thanks.
- Tue May 03, 2016 12:43 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Nested Collections of Classes
- Replies: 2
- Views: 9219
Re: Nested Collections of Classes
Hi Joel,
Thank you for the prompt reply.
I've done as you said and everything is working great now, thank you.
- Aaron
Thank you for the prompt reply.
I've done as you said and everything is working great now, thank you.
- Aaron