Search found 3 matches
- Mon Mar 30, 2020 2:26 pm
- Forum: General Discussion
- Topic: TIP: Correct Save/Load ScriptedObjects as Resources
- Replies: 1
- Views: 1014
TIP: Correct Save/Load ScriptedObjects as Resources
Hi The usual use of scripted Objects is as Data and used as a database system. For this the default implementation in EasySave do not work since it's referenced by scene and lose the reference if you try to save/load the save data from another scene or making you use a static cache during all the ga...
- Wed Aug 03, 2016 3:12 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Help with Custom Types
- Replies: 3
- Views: 7445
Re: Help with Custom Types
The "Clear Default Save Folder" did the job! ;) I Voted in feature request for edit custom types in file editor, that would be great. Also can't i create arrays of supported types in the file editor? I could not find it, if not keep as a suggestion. It would help a lot! With those two feat...
- Wed Aug 03, 2016 2:52 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Help with Custom Types
- Replies: 3
- Views: 7445
Help with Custom Types
Hi, I'm trying to save a custom class. I have this class: public class WorldDescription { public string name = ""; public string description = ""; public int stars = 0; public WorldDescription() { } } I added it using the editor manage type: http://puu.sh/qotHF/208d68a8f2.png Now...