Search found 18 matches

by leegod
Tue May 07, 2019 3:44 am
Forum: General Discussion
Topic: How to upgrade?
Replies: 1
Views: 412

How to upgrade?

I used easy save 2 until 2017.8 And now I tried to update from asset store, it seems its version is 3.x, after import, tons of error at unity console. Most says like, Assets\Easy Save 2\Types\ES2_RawTexture2D.cs(21,30): error CS0433: The type 'ES2Reader' exists in both 'Assembly-CSharp-firstpass, Ve...
by leegod
Mon Nov 28, 2016 12:14 am
Forum: Easy Save 2 General Discussion
Topic: Does your game use Easy Save? Let us know!
Replies: 16
Views: 132682

Re: Does your game use Easy Save 2? Let us know!

Here it is.
[Publisher Tycoon]

I completely re-implemented save & load feature based on EasySave.

https://play.google.com/store/apps/deta ... tycoonpaid
by leegod
Sun Nov 27, 2016 9:42 pm
Forum: Easy Save 2 General Discussion
Topic: Not specified variables?
Replies: 1
Views: 2920

Not specified variables?

So I have my custom classes, public class Aclass{ public string some; public int some2; public float some3; } and if I only check [some] and [some2] variables at "Manage Type" to save, when game loaded, how [some3] variable will be? Will it be initialized to default value? or will it maintain the va...
by leegod
Sun Nov 27, 2016 9:28 pm
Forum: Easy Save 2 General Discussion
Topic: Save to file at android build?
Replies: 2
Views: 4843

Re: Save to file at android build?

Hi there, I'm not sure I fully understand your question. By "file type for repository" do you mean you've set the save location to File? Saving to file on Android is supported (and happens by default). As long as you specify a filename or relative path as the path, it will store to Unity's Applicat...
by leegod
Sun Nov 27, 2016 10:53 am
Forum: Easy Save 2 General Discussion
Topic: Save to file at android build?
Replies: 2
Views: 4843

Save to file at android build?

I chosen file type for save repository.

And now I am making android build, can I have problem because above file type chosen?

I chose at Build Setting - Configuration - Install Location to [Prefer External].

Thanks.
by leegod
Sat Nov 26, 2016 11:56 am
Forum: Easy Save 2 General Discussion
Topic: Good solution for store image?
Replies: 1
Views: 3969

Good solution for store image?

I had no problem at save & load when I used Texture2D variables. Image import setting is Sprite though. Save done very quickly. But after I changed to Texture2D variables to Sprite, problem occurs, null reference occur, save execution very slow than before,,, Are there good way to store image? Of co...
by leegod
Sat Nov 26, 2016 7:28 am
Forum: Easy Save 2 General Discussion
Topic: EndOfStreamException error?
Replies: 2
Views: 5612

Re: EndOfStreamException error?

yes deleting old save resolves problem. Thanks!
by leegod
Fri Nov 25, 2016 4:40 am
Forum: Easy Save 2 General Discussion
Topic: EndOfStreamException error?
Replies: 2
Views: 5612

EndOfStreamException error?

When I try to load, this error occurs. Why and how to fix? Thanks. EndOfStreamException : Failed to read past end of stream. EndOfStreamException: Failed to read past end of stream. System.IO.BinaryReader.FillBuffer (Int32 numBytes) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System....
by leegod
Fri Nov 25, 2016 3:33 am
Forum: Easy Save 2 General Discussion
Topic: ES2Init and null string variable?
Replies: 1
Views: 4254

ES2Init and null string variable?

1. I found ES2Init prefab. What is this for? All scene should have this come out? 2. I have string variable, but when I try to save string variable that has no string value yet, null reference error occurs. ------------- NullReferenceException: Object reference not set to an instance of an object ES...
by leegod
Thu Nov 24, 2016 4:53 am
Forum: Easy Save 2 General Discussion
Topic: EasySave Errors?
Replies: 4
Views: 8007

Re: EasySave Errors?

And are there no button that check whole public variables at Manage Types window?

I have tons of variables and hard to click each one by one.
es-check.PNG
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