Search found 5 matches

by drHogan
Sat Jul 06, 2019 7:33 am
Forum: General Discussion
Topic: Backwards compatibility and ES3Type
Replies: 2
Views: 1622

Re: Backwards compatibility and ES3Type

Perfect, thank you very much!
by drHogan
Fri Jul 05, 2019 4:57 am
Forum: General Discussion
Topic: Does your game use Easy Save? Let us know!
Replies: 32
Views: 304137

Re: Does your game use Easy Save? Let us know!

Both of my games do use Easy Save

The small one, already released - https://store.steampowered.com/app/7889 ... eNanowars/
And the bigger one, soon to release - https://store.steampowered.com/app/6045 ... _in_Ruins/

And the amount of pain that ES saved me is incredible ;)
by drHogan
Thu Jul 04, 2019 1:34 pm
Forum: General Discussion
Topic: Backwards compatibility and ES3Type
Replies: 2
Views: 1622

Backwards compatibility and ES3Type

Hello guys, I finally took my time but i also moved to ES3 (we did implement ES2 saves in our game a couple of years ago - and we were very happy with it, then we had to put the save system in standby as too many things were being refactored and changed). I did read in a few places, that backwards c...
by drHogan
Tue Mar 28, 2017 9:13 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Instances and references
Replies: 2
Views: 5860

Re: Instances and references

Thanks for the quick answer, that will be my probable solution for now then.

Cheers,
H
by drHogan
Tue Mar 28, 2017 9:02 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Instances and references
Replies: 2
Views: 5860

Instances and references

Hello guys, first of all, top class asset, it's really saving me a lot of time in implementing saves in our game, Empires in Ruins. Now the question/doubt i have. Premise is, that I didn't test yet (I am still heavily refactoring our code so to allow to save everything that is needed). I have a list...