Search found 10 matches

by gumbomasta
Mon Jun 14, 2021 12:37 pm
Forum: General Discussion
Topic: problem with new version unity
Replies: 8
Views: 3250

Re: problem with new version unity

I sent a bug report to Unity several weeks ago laying out this issue and received a reply this morning: 7:48 AM (44 minutes ago) to me Hi, Thank you for contacting us. The issue is related to the Easy Save 3, which is a 3rd party package. Currently, Unity does not support 3rd party packages, thus, w...
by gumbomasta
Sat May 29, 2021 3:17 pm
Forum: General Discussion
Topic: problem with new version unity
Replies: 8
Views: 3250

Re: problem with new version unity

Will DM you as well as send a bug report to Unity on this.
by gumbomasta
Fri May 28, 2021 7:07 pm
Forum: General Discussion
Topic: problem with new version unity
Replies: 8
Views: 3250

Re: problem with new version unity

Also having this exact issue. Any progress from Unity Support?

Curious if this has caused issues with actual functionality for anyone else dealing w this bug.
by gumbomasta
Mon Aug 19, 2019 9:33 pm
Forum: General Discussion
Topic: Saving Scriptable Object Data - Inconsistent Between Builds
Replies: 3
Views: 1978

Re: Saving Scriptable Object Data - Inconsistent Between Bui

Thanks for the response.

I hadn't upated ES since you posted, so I'll do that and keep you posted about the issue at hand.
by gumbomasta
Sun Aug 18, 2019 9:19 pm
Forum: General Discussion
Topic: Saving Scriptable Object Data - Inconsistent Between Builds
Replies: 3
Views: 1978

Re: Saving Scriptable Object Data - Inconsistent Between Bui

Also, I'm seeing multiple references to the same item in the ES3 Reference manager: https://i.imgur.com/FQLMVLE.jpg Many of these items are scriptable objects and are referenced in many places. Is this normal? Is there something I should be doing about this? Is this the cause of my issues? thanks!
by gumbomasta
Sun Aug 18, 2019 8:55 pm
Forum: General Discussion
Topic: Saving Scriptable Object Data - Inconsistent Between Builds
Replies: 3
Views: 1978

Saving Scriptable Object Data - Inconsistent Between Builds

Hi, I've set up several of my Scriptable Objects so that I can reference them as-is to be read by ES3.Load<SOInventoryItem>. this is what saved data looks like in a JSON file: For example, "Picture_Of_Saxophone": { "__type": "SOInventoryItem,Assembly-CSharp", "valu...
by gumbomasta
Wed May 01, 2019 6:01 pm
Forum: General Discussion
Topic: StackOverflow Error, Unable to Build Project
Replies: 9
Views: 4330

Re: StackOverflow Error, Unable to Build Project

Thanks for clearing this up.
by gumbomasta
Wed May 01, 2019 4:09 pm
Forum: General Discussion
Topic: StackOverflow Error, Unable to Build Project
Replies: 9
Views: 4330

Re: StackOverflow Error, Unable to Build Project

FYI: Currently, if you put the Easy Save 3 Manager object (which contains the ES3 Reference MGR component) anywhere other than the root of the scene, it will cause a stack overflow and either crash when compiling a build or spit out errors in the console. Is having the Manager object in the root an ...
by gumbomasta
Fri Jun 02, 2017 1:52 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Best practice for saving FSM Variables on Playmaker Template
Replies: 2
Views: 6590

Re: Best practice for saving FSM Variables on Playmaker Temp

Thanks! I just wanted to make sure that was the most effective / not-reckless solution.

-g
by gumbomasta
Thu Jun 01, 2017 11:58 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Best practice for saving FSM Variables on Playmaker Template
Replies: 2
Views: 6590

Best practice for saving FSM Variables on Playmaker Template

Hi, As a new user of Easy Save, I'd like to know what you'd recommend being the best practice in saving unique variable data for objects that use Playmaker FSM Templates. Keep in mind, at runtime, they no longer are templates, and are simply identical FSM component objects that still allow for uniqu...