Search found 12 matches
- Mon Apr 09, 2018 9:50 am
- Forum: General Discussion
- Topic: Problem with ES3 saving GameObject
- Replies: 17
- Views: 17269
Re: Problem with ES3 saving GameObject
I wasn't able to get material working as I needed it to with ES3, it's fine for simple _Color or _MainTex properties, but shaders made by shaderforge etc don't seem to retain any information when loaded back in using their custom Properties. In the end, I am now using resources.load and a reference ...
- Mon Apr 09, 2018 9:46 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25392
Re: Cannot install ES3 and black text
ah yes sorry a previous version of 2017.3
- Fri Apr 06, 2018 5:32 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25392
Re: Cannot install ES3 and black text
Unity 2017 3.1p4 (latest release of unity)Joel wrote:Could everyone who's encountering this issue please let me know the version of Unity they are using? It's looking likely that this is only occurring on specific versions.
All the best,
Joel
Was also happening in previous version release.
- Wed Apr 04, 2018 3:34 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25392
Re: easy save turns all my UI text black on start up
ok I found the other thread, I'm using the latest version and setting Window > easy save 3 > settings > auto update references | off, worked.
- Wed Apr 04, 2018 2:49 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Black text in ver 2.8.5
- Replies: 14
- Views: 18754
Re: Black text in ver 2.8.5
Hi I'm having the same problem, I hit the checkbox "auto update references" and it's stopped turning all the text black. If you modify the base material colour for ui elements in Unity it will apply this to all ui elements, for example text.material.black will convert all text in your proj...
- Tue Apr 03, 2018 11:35 am
- Forum: General Discussion
- Topic: Problem with ES3 saving GameObject
- Replies: 17
- Views: 17269
Re: Problem with ES3 saving GameObject
Hey! Just wanted to pitch in. I'm having the issue also. My unity is 2017.3.1f1 with easy save v2.8.4. I noticed that if I create a new game object instance runtime, it drops the material in a load, but if its created in editor, then it keeps it. Sam Moodkie were able to send me a patch after I sen...
- Tue Apr 03, 2018 11:29 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25392
easy save turns all my UI text black on start up
When I run my scene, all canvas text is turned black.
I was able to recreate this with an empty scene with a canvas and text component on a rect transform, coloured anything other than black.
When the scene runs, the text will turn black.
I was able to recreate this with an empty scene with a canvas and text component on a rect transform, coloured anything other than black.
When the scene runs, the text will turn black.
- Sat Mar 24, 2018 10:01 am
- Forum: General Discussion
- Topic: "FormatException: File is not valid JSON." error
- Replies: 8
- Views: 6475
"FormatException: File is not valid JSON." error
I'm getting the following warning when using ES3, easy save functions are not working while this appears FormatException: File is not valid JSON. Expected '{' at beginning of file, but found ' ES3Internal.ES3JSONReader.SkipOpeningBraceOfFile () (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3JSONR...
- Wed Mar 21, 2018 12:12 pm
- Forum: General Discussion
- Topic: Problem with ES3 saving GameObject
- Replies: 17
- Views: 17269
Re: Problem with ES3 saving GameObject
I just tried a basic test with a runtime generated Texture2D and it doesn't load back in either. Could this be an issue with my setup? No runtime generated content loads back in once stopping and starting unity, at all. Mac osx sierra unity 2017.3 Runtime settings: Location: File Directory: Persiste...
- Wed Mar 21, 2018 9:56 am
- Forum: General Discussion
- Topic: Problem with ES3 saving GameObject
- Replies: 17
- Views: 17269
Re: Problem with ES3 saving GameObject
Hi I updated but the problem remains, it doesn't appear to load run time created meshes or materials after app stop and start (or editor stop start)