Search found 11 matches

by Abelius
Fri Jul 01, 2022 6:19 pm
Forum: General Discussion
Topic: References created/kept for unused sprites.
Replies: 2
Views: 658

Re: References created/kept for unused sprites.

Hello Joel, I appreciate your quick reply, thanks. Hi there, As I don't appear to be able to replicate this at my end, please could you create a new project with a simple scene which replicates the issue and private message it to me with instructions so I can understand what is happening? I'll proba...
by Abelius
Fri Jul 01, 2022 11:47 am
Forum: General Discussion
Topic: References created/kept for unused sprites.
Replies: 2
Views: 658

References created/kept for unused sprites.

Hello there, Looking into the alarming size growth of my game, I discovered that almost every sprite I've used as a placeholder before migrating them to sprite atlases, has been included in my build, even when they're not being legitimately used/referenced anymore in the whole project. I have an ass...
by Abelius
Mon Jan 18, 2021 6:13 pm
Forum: General Discussion
Topic: How to get ES3 version number installed?
Replies: 2
Views: 812

Re: How to get ES3 version number installed?

Ah, alright. I don't see it in my version, so I'll just be extra-careful when upgrading.

Thanks!
by Abelius
Sun Jan 17, 2021 12:35 pm
Forum: General Discussion
Topic: How to get ES3 version number installed?
Replies: 2
Views: 812

How to get ES3 version number installed?

Hello there,

It's been a while without updating and I want to review the changes before I upgrade, starting by my version number.

However, I can't find that info anywhere in my project, lol. :P

Is it possible at all?

Thanks.
by Abelius
Tue Apr 07, 2020 10:28 am
Forum: General Discussion
Topic: Custom ES3Type + Playmaker save/load
Replies: 2
Views: 1372

Re: Custom ES3Type + Playmaker save/load

Oh lol, so easy. :lol:

Thank you!
by Abelius
Mon Apr 06, 2020 7:24 pm
Forum: General Discussion
Topic: Custom ES3Type + Playmaker save/load
Replies: 2
Views: 1372

Custom ES3Type + Playmaker save/load

Hi there, I've made a search for this, but I wasn't lucky enough. Anyway, I have a custom script with lots of public properties, attached to a NPC prefab. It's intended to be the central repository of each instanced character in the game, so I need to save those properties in some way. Also, I'm usi...
by Abelius
Thu Nov 21, 2019 9:37 pm
Forum: General Discussion
Topic: PlayMaker custom Save (with path) action
Replies: 3
Views: 1675

Re: PlayMaker custom Save (with path) action

Update: Now I'm seeing that even Option 1 is not even workable for me. If I do this...: https://i.imgur.com/SoJtbdK.jpg ...the save file is not created and it uses SaveData.es3 instead. It's like if it doesn't have time to set the setting in the scrip, before running the Save action immediately afte...
by Abelius
Thu Nov 21, 2019 7:42 pm
Forum: General Discussion
Topic: PlayMaker custom Save (with path) action
Replies: 3
Views: 1675

Re: PlayMaker custom Save (with path) action

Hi Joel, The thing is, I have implemented a system to use multiple save slots which I take for granted is a common thing. That means I need to specify a non-default path setting every time I want to save or load something. Therefore, to my knowledge, I have two options to specify the file path...: 1...
by Abelius
Thu Nov 21, 2019 12:29 am
Forum: General Discussion
Topic: Where is "Save All" Action?
Replies: 6
Views: 3886

Re: Where is "Save All" Action?

Hello, I'm starting a new project, and after seeing that ES3 has been around the block for some time, I decided to go for it instead of ES2. However, I took for granted that every feature of ES2 would be present in ES3, which is not the case... Where are Save All and, more importantly, Load All ? I'...
by Abelius
Wed Nov 20, 2019 7:05 pm
Forum: General Discussion
Topic: PlayMaker custom Save (with path) action
Replies: 3
Views: 1675

PlayMaker custom Save (with path) action

Hello there, For reasons a bit long to explain, I'd like to have a custom PlayMaker Save with path action that is the same as the default "Save" action, but has the ES3Settings "Path" variable visible by default, as an FSMString variable to fill in, without the need of clicking t...