Search found 11 matches
- Fri Jul 01, 2022 6:19 pm
- Forum: General Discussion
- Topic: References created/kept for unused sprites.
- Replies: 2
- Views: 658
Re: References created/kept for unused sprites.
Hello Joel, I appreciate your quick reply, thanks. Hi there, As I don't appear to be able to replicate this at my end, please could you create a new project with a simple scene which replicates the issue and private message it to me with instructions so I can understand what is happening? I'll proba...
- Fri Jul 01, 2022 11:47 am
- Forum: General Discussion
- Topic: References created/kept for unused sprites.
- Replies: 2
- Views: 658
References created/kept for unused sprites.
Hello there, Looking into the alarming size growth of my game, I discovered that almost every sprite I've used as a placeholder before migrating them to sprite atlases, has been included in my build, even when they're not being legitimately used/referenced anymore in the whole project. I have an ass...
- Mon Jan 18, 2021 6:13 pm
- Forum: General Discussion
- Topic: How to get ES3 version number installed?
- Replies: 2
- Views: 812
Re: How to get ES3 version number installed?
Ah, alright. I don't see it in my version, so I'll just be extra-careful when upgrading.
Thanks!
Thanks!
- Sun Jan 17, 2021 12:35 pm
- Forum: General Discussion
- Topic: How to get ES3 version number installed?
- Replies: 2
- Views: 812
How to get ES3 version number installed?
Hello there,
It's been a while without updating and I want to review the changes before I upgrade, starting by my version number.
However, I can't find that info anywhere in my project, lol.
Is it possible at all?
Thanks.
It's been a while without updating and I want to review the changes before I upgrade, starting by my version number.
However, I can't find that info anywhere in my project, lol.
Is it possible at all?
Thanks.
- Tue Apr 07, 2020 10:28 am
- Forum: General Discussion
- Topic: Custom ES3Type + Playmaker save/load
- Replies: 2
- Views: 1372
Re: Custom ES3Type + Playmaker save/load
Oh lol, so easy.
Thank you!
Thank you!
- Mon Apr 06, 2020 7:24 pm
- Forum: General Discussion
- Topic: Custom ES3Type + Playmaker save/load
- Replies: 2
- Views: 1372
Custom ES3Type + Playmaker save/load
Hi there, I've made a search for this, but I wasn't lucky enough. Anyway, I have a custom script with lots of public properties, attached to a NPC prefab. It's intended to be the central repository of each instanced character in the game, so I need to save those properties in some way. Also, I'm usi...
- Thu Nov 21, 2019 9:37 pm
- Forum: General Discussion
- Topic: PlayMaker custom Save (with path) action
- Replies: 3
- Views: 1675
Re: PlayMaker custom Save (with path) action
Update: Now I'm seeing that even Option 1 is not even workable for me. If I do this...: https://i.imgur.com/SoJtbdK.jpg ...the save file is not created and it uses SaveData.es3 instead. It's like if it doesn't have time to set the setting in the scrip, before running the Save action immediately afte...
- Thu Nov 21, 2019 7:42 pm
- Forum: General Discussion
- Topic: PlayMaker custom Save (with path) action
- Replies: 3
- Views: 1675
Re: PlayMaker custom Save (with path) action
Hi Joel, The thing is, I have implemented a system to use multiple save slots which I take for granted is a common thing. That means I need to specify a non-default path setting every time I want to save or load something. Therefore, to my knowledge, I have two options to specify the file path...: 1...
- Thu Nov 21, 2019 12:29 am
- Forum: General Discussion
- Topic: Where is "Save All" Action?
- Replies: 6
- Views: 3886
Re: Where is "Save All" Action?
Hello, I'm starting a new project, and after seeing that ES3 has been around the block for some time, I decided to go for it instead of ES2. However, I took for granted that every feature of ES2 would be present in ES3, which is not the case... Where are Save All and, more importantly, Load All ? I'...
- Wed Nov 20, 2019 7:05 pm
- Forum: General Discussion
- Topic: PlayMaker custom Save (with path) action
- Replies: 3
- Views: 1675
PlayMaker custom Save (with path) action
Hello there, For reasons a bit long to explain, I'd like to have a custom PlayMaker Save with path action that is the same as the default "Save" action, but has the ES3Settings "Path" variable visible by default, as an FSMString variable to fill in, without the need of clicking t...