Search found 2 matches
- Sat May 26, 2018 2:38 pm
- Forum: General Discussion
- Topic: Saving thousands of objects
- Replies: 3
- Views: 2690
Re: Saving thousands of objects
Thank you so much! I read about binaryFormat and the related stuff and how fast it is, but I didn't expect an INSTANT save time. Now saving doesn't even skip a frame. Loading however, takes much longer than I'd like, but that's because of Unity's Instantiate method which is very slow and unrelated t...
- Sat May 26, 2018 12:27 am
- Forum: General Discussion
- Topic: Saving thousands of objects
- Replies: 3
- Views: 2690
Saving thousands of objects
Hello, I'm wondering what would be the best approach to save (tens) of thousands of objects. Here is some context: I'm creating a procedurally generated map at runtime, using Gaia and Gena to do the heavy lifting. That's a 2 by 2 km terrain, with thousands of trees on it (as prefabs, not part of the...