Search found 23 matches
- Thu Sep 30, 2021 9:23 pm
- Forum: General Discussion
- Topic: file.sync()
- Replies: 1
- Views: 630
file.sync()
Hey. Where do you recommend to store file.sync()? On OnApplicationQuit()? Any other place recommended? The reason I'm asking is because I have a scroll view in my game, I use load and save to es3 no problem. but everytime I run file.Sync(); it makes my scroll view to freeze (lagging), and becomes sl...
- Thu Jan 28, 2021 5:33 pm
- Forum: General Discussion
- Topic: Easy Save Manager prefab slows Unity a lot!!!
- Replies: 1
- Views: 784
Easy Save Manager prefab slows Unity a lot!!!
Recently my app became slower, for example; 5 seconds black screen after the splash screen when starting the app, and slow loads/saves from DB. Slow start in playmode. I removed components one by one on my scene, and once I removed Easy Save Manager prefab , my app is so much faster!!! No more black...
- Wed Jan 01, 2020 10:30 pm
- Forum: General Discussion
- Topic: App crashed when enabling Encryption
- Replies: 3
- Views: 1624
Re: App crashed when enabling Encryption
Where can I find this code so I can add the catch?
Right now I'm saving/loading using the caching file.Save<T>(key, value);
I enabled the encryption from the editor
Right now I'm saving/loading using the caching file.Save<T>(key, value);
I enabled the encryption from the editor
- Tue Dec 31, 2019 7:05 pm
- Forum: General Discussion
- Topic: App crashed when enabling Encryption
- Replies: 3
- Views: 1624
App crashed when enabling Encryption
I enabled the Encryption setting, but once I update my app on the device, the app crashes (because the previous version didn't include encryption on the ES3 file) The solution is to remove the app and reinstall the new version with the encryption, I guess ES3 tries to decrypt a file that isn't encry...
- Mon Dec 30, 2019 12:23 am
- Forum: General Discussion
- Topic: Do I need to use encryption
- Replies: 3
- Views: 1878
Re: Do I need to use encryption
These are the questions Apple asks me regarding the encryption Easy save uses, and this is how I answer, it made everything pretty difficult, I don't understand what documentation I need to send them -Does your app use encryption? Select Yes even if your app only uses the standard encryption within ...
- Sat Dec 28, 2019 10:38 pm
- Forum: General Discussion
- Topic: Do I need to use encryption
- Replies: 3
- Views: 1878
Do I need to use encryption
Since all the user data is saved under an Easy save file, for example Bonuses, and scores, it's easy to modify the file and hack the app. In that case do I need to use your AES encryption enabled? I read that you said that most users don't use encryption with Easy save, but why not? It means anyone ...
- Fri Dec 27, 2019 7:47 pm
- Forum: General Discussion
- Topic: Saving AssetBundle
- Replies: 3
- Views: 2812
Re: Saving AssetBundle
Yes I download the AssetBundle from a path (right now path is my computer, later will be some online storage) How do I save it raw? This is my command to download the assetbundle: AssetBundle myLoadedAssetBundle = AssetBundle.LoadFromFile(@"C:\ab\level100Assets"); I get an myLoadedAssetBun...
- Wed Dec 25, 2019 11:51 pm
- Forum: General Discussion
- Topic: Saving AssetBundle
- Replies: 3
- Views: 2812
Saving AssetBundle
Is it possible to save the entire AssetBundle? When my user gets to level 100 - I load new pics and characters, so the user download it from the assetbundle AssetBundle myLoadedAssetBundle = AssetBundle.LoadFromFile(@"C:\ab\level100Assets"); Sprite newSprite = myLoadedAssetBundle.LoadAsset...
- Sun May 05, 2019 8:52 pm
- Forum: General Discussion
- Topic: All changes are not saved when app crashes
- Replies: 1
- Views: 1463
All changes are not saved when app crashes
When I quit my app or pauses it, everything is fine and saved but if the app crashes on my ios, when I restart the app, all the changes reverted to the last time I paused the game. for example, I played my game and got to level 9, the app crashed and when I restarted it, it was back to level 4 again...
- Sun Apr 14, 2019 6:19 pm
- Forum: General Discussion
- Topic: ES3.Load<Texture2D> freezes animation
- Replies: 5
- Views: 2667
Re: ES3.Load<Texture2D> freezes animation
It seems like it's not that easy to do it in a different thread. Is there any recommended way to read the texture file asynchronous so I could at least use yield or await with it?