Search found 5 matches

by EasySaver
Wed Sep 05, 2018 1:53 pm
Forum: General Discussion
Topic: ES3Prefab.Awake causing sudden long load times
Replies: 10
Views: 7955

Re: ES3Prefab.Awake causing sudden long load times

Thanks, In my case the delay occurs when i am instantiating way less objects than in that example scene, even just 4 objects. Not sure what could be causing it apart from having quite a few different prefabs and a lot of object that are in the scene which seem to be referenced by the reference manag...
by EasySaver
Tue Sep 04, 2018 10:15 pm
Forum: General Discussion
Topic: ES3Prefab.Awake causing sudden long load times
Replies: 10
Views: 7955

Re: ES3Prefab.Awake causing sudden long load times

Sorry about that! i was mistaken in thinking this forum was private
by EasySaver
Tue Sep 04, 2018 10:07 pm
Forum: General Discussion
Topic: ES3Prefab.Awake causing sudden long load times
Replies: 10
Views: 7955

Re: ES3Prefab.Awake causing sudden long load times

Here is a test scene where it instantiates a larger pool of objects, it works fairly quickly on the first few spawns but begins to slow down around the 3-4th time. The problem in my project is even slower, could it have to do with the total amount of different prefabs? or because my scene is larger ...
by EasySaver
Tue Sep 04, 2018 12:47 am
Forum: General Discussion
Topic: ES3Prefab.Awake causing sudden long load times
Replies: 10
Views: 7955

Re: ES3Prefab.Awake causing sudden long load times

Hey,

I have been experiencing this exact same issue (except it is taking around a second per object to instantiate) and it is all coming down to the Awake() call as well. And where would that line of code be used?
by EasySaver
Mon Aug 06, 2018 1:39 pm
Forum: Auto Save Examples
Topic: Save and Load Prefab Instances using Auto Save
Replies: 29
Views: 32003

Re: Save and Load Prefab Instances using Auto Save

Hey! Thanks for the example, i would really appreciate more examples of using the EasySave3 Autosave feature, specifically with saving instantiated game-objects with multiple variables. The main reason im writing this, is that it seems that the example provided here doesnt seem to use the Autosave p...