Search found 26 matches

by fanaei
Tue Apr 07, 2020 6:24 am
Forum: General Discussion
Topic: Change Encryption settings after game released
Replies: 1
Views: 1148

Change Encryption settings after game released

Hi Joel,
I released my game without encryption on my save files.
Now I wanted to know that is it possible to add password after my game released? Can users still load their previous saves? And if not, is there any solution for adding password?
by fanaei
Thu Jan 16, 2020 9:07 am
Forum: General Discussion
Topic: Saving sprites takes a long time
Replies: 5
Views: 1876

Re: Saving sprites takes a long time

Thanks. Multi threading is a good idea. But as I'm not an advanced programmer, it can be a bit hard to implement it. Do you know any thread in this forum or any other tutorial than can help me? (I googled about it, but I thought maybe you know something better.) Also it's my code for saving sprites ...
by fanaei
Wed Jan 15, 2020 1:02 pm
Forum: General Discussion
Topic: Saving sprites takes a long time
Replies: 5
Views: 1876

Re: Saving sprites takes a long time

Thanks Joel I'm making my game for android. And sometimes saving or loading sprites takes more than 1 minute! and even sometimes it stuck there! Btw... What about location? Does any of location options affect on performance of saving process? Also, can I show a saving progress or animation during sa...
by fanaei
Tue Jan 14, 2020 6:10 pm
Forum: General Discussion
Topic: Saving sprites takes a long time
Replies: 5
Views: 1876

Saving sprites takes a long time

Hi Joel
Recently I noticed that saving sprites and textures takes a long time. Is there any way to fix it or at least making this time shorter?
by fanaei
Wed Dec 18, 2019 5:35 am
Forum: General Discussion
Topic: Saving object existence
Replies: 1
Views: 1019

Saving object existence

Hi Joel, I wanna save the existence of enemies. And I'm using this manual way: public bool Exist; void Awake() { Exist = ES3.Load<bool>("Exist" + gameObject.name + transform.position.x.ToString(), true); if (Exist == false) { Destroy(gameObject); } } private void OnDestroy() { Exist = fals...
by fanaei
Sun Sep 15, 2019 3:14 pm
Forum: General Discussion
Topic: Error in Unity 2019.3
Replies: 5
Views: 2648

Error in Unity 2019.3

Hi Joel I updated my project to Unity 2019.3 and as I was getting many errors related to Easy save, I deleted the whole Easy Save3 folder and imported the latest version again from asset store. But I got this error now: NullReferenceException: Object reference not set to an instance of an object ES3...
by fanaei
Thu Sep 27, 2018 4:48 am
Forum: General Discussion
Topic: Saved sprite doesn't load on another scene
Replies: 5
Views: 4944

Re: Saved sprite doesn't load on another scene

Thank you Joel. But I have lots of scenes in my game and this solution doesn't seem a suitable way.
Do you have a better solution?
Also if you fix this problem inside your plugin, it would be so great.
by fanaei
Wed Sep 26, 2018 12:58 pm
Forum: General Discussion
Topic: Saved sprite doesn't load on another scene
Replies: 5
Views: 4944

Saved sprite doesn't load on another scene

Hi, I'm saving a Sprite for my inventory item and it loads fine when I stay on the scene that I was. But if I go to another scene, when I load the inventory, everything loads fine except Sprites. They're null and I don't know why! I'm using this code for saving: ES3.Save<Sprite[]> ("itemSprite&...
by fanaei
Sat Aug 25, 2018 9:08 am
Forum: General Discussion
Topic: Easy save is not easy for me!
Replies: 27
Views: 17865

Re: Easy save is not easy for me!

Hi there, Have you unchecked "Auto Add Manager to Scene" in the Easy Save settings? If so, this might be the cause of many of your problems, especially regarding Auto Save (as this is where the Auto Save manager exists). If you have it unchecked, you will need to go to Assets > Easy Save ...
by fanaei
Sat Aug 25, 2018 8:55 am
Forum: General Discussion
Topic: Easy save is not easy for me!
Replies: 27
Views: 17865

Re: Easy save is not easy for me!

Also note that you may need to go to the Easy Save 3 Manager and press the Refresh References button on the ES3ReferenceMgr Component to get it to recognise your Sprites. "Easy Save 3 Manager" is an Object?! Because I don't have such an object in my scene! But after adding "ES3Refere...