Hi Joel,
I released my game without encryption on my save files.
Now I wanted to know that is it possible to add password after my game released? Can users still load their previous saves? And if not, is there any solution for adding password?
Search found 26 matches
- Tue Apr 07, 2020 6:24 am
- Forum: General Discussion
- Topic: Change Encryption settings after game released
- Replies: 1
- Views: 1161
- Thu Jan 16, 2020 9:07 am
- Forum: General Discussion
- Topic: Saving sprites takes a long time
- Replies: 5
- Views: 1906
Re: Saving sprites takes a long time
Thanks. Multi threading is a good idea. But as I'm not an advanced programmer, it can be a bit hard to implement it. Do you know any thread in this forum or any other tutorial than can help me? (I googled about it, but I thought maybe you know something better.) Also it's my code for saving sprites ...
- Wed Jan 15, 2020 1:02 pm
- Forum: General Discussion
- Topic: Saving sprites takes a long time
- Replies: 5
- Views: 1906
Re: Saving sprites takes a long time
Thanks Joel I'm making my game for android. And sometimes saving or loading sprites takes more than 1 minute! and even sometimes it stuck there! Btw... What about location? Does any of location options affect on performance of saving process? Also, can I show a saving progress or animation during sa...
- Tue Jan 14, 2020 6:10 pm
- Forum: General Discussion
- Topic: Saving sprites takes a long time
- Replies: 5
- Views: 1906
Saving sprites takes a long time
Hi Joel
Recently I noticed that saving sprites and textures takes a long time. Is there any way to fix it or at least making this time shorter?
Recently I noticed that saving sprites and textures takes a long time. Is there any way to fix it or at least making this time shorter?
- Wed Dec 18, 2019 5:35 am
- Forum: General Discussion
- Topic: Saving object existence
- Replies: 1
- Views: 1049
Saving object existence
Hi Joel, I wanna save the existence of enemies. And I'm using this manual way: public bool Exist; void Awake() { Exist = ES3.Load<bool>("Exist" + gameObject.name + transform.position.x.ToString(), true); if (Exist == false) { Destroy(gameObject); } } private void OnDestroy() { Exist = fals...
- Sun Sep 15, 2019 3:14 pm
- Forum: General Discussion
- Topic: Error in Unity 2019.3
- Replies: 5
- Views: 2747
Error in Unity 2019.3
Hi Joel I updated my project to Unity 2019.3 and as I was getting many errors related to Easy save, I deleted the whole Easy Save3 folder and imported the latest version again from asset store. But I got this error now: NullReferenceException: Object reference not set to an instance of an object ES3...
- Thu Sep 27, 2018 4:48 am
- Forum: General Discussion
- Topic: Saved sprite doesn't load on another scene
- Replies: 5
- Views: 5065
Re: Saved sprite doesn't load on another scene
Thank you Joel. But I have lots of scenes in my game and this solution doesn't seem a suitable way.
Do you have a better solution?
Also if you fix this problem inside your plugin, it would be so great.
Do you have a better solution?
Also if you fix this problem inside your plugin, it would be so great.
- Wed Sep 26, 2018 12:58 pm
- Forum: General Discussion
- Topic: Saved sprite doesn't load on another scene
- Replies: 5
- Views: 5065
Saved sprite doesn't load on another scene
Hi, I'm saving a Sprite for my inventory item and it loads fine when I stay on the scene that I was. But if I go to another scene, when I load the inventory, everything loads fine except Sprites. They're null and I don't know why! I'm using this code for saving: ES3.Save<Sprite[]> ("itemSprite&...
- Sat Aug 25, 2018 9:08 am
- Forum: General Discussion
- Topic: Easy save is not easy for me!
- Replies: 27
- Views: 18006
Re: Easy save is not easy for me!
Hi there, Have you unchecked "Auto Add Manager to Scene" in the Easy Save settings? If so, this might be the cause of many of your problems, especially regarding Auto Save (as this is where the Auto Save manager exists). If you have it unchecked, you will need to go to Assets > Easy Save ...
- Sat Aug 25, 2018 8:55 am
- Forum: General Discussion
- Topic: Easy save is not easy for me!
- Replies: 27
- Views: 18006
Re: Easy save is not easy for me!
Also note that you may need to go to the Easy Save 3 Manager and press the Refresh References button on the ES3ReferenceMgr Component to get it to recognise your Sprites. "Easy Save 3 Manager" is an Object?! Because I don't have such an object in my scene! But after adding "ES3Refere...