Search found 33 matches

by yimingt
Mon Nov 04, 2024 10:02 am
Forum: General Discussion for Easy Save 3
Topic: ES3Prefab and ES3AutoSave for Prefab Variants
Replies: 10
Views: 8151

ES3Prefab and ES3AutoSave for Prefab Variants

Right now I have prefab variants like so: GridItem (Saves active state and position) WallItem (Saves active state, position, additional Health component) BrickWall (Functionally same as WallItem just a difference in visuals) At which stage of the prefab should I be applying the ES3Prefab and ES3Auto...
by yimingt
Mon Nov 04, 2024 2:23 am
Forum: General Discussion for Easy Save 3
Topic: How to manage (very) large scenes ?
Replies: 14
Views: 9577

Re: How to manage (very) large scenes ?

you would indeed need to create your own behaviour to keep the references up to date. Interested in knowing more about this. We also have a SaveManager that has a lot of references but I think a lot of the references are actually unnecessary (Shader references, references to objects that aren't inv...
by yimingt
Fri May 05, 2023 2:37 am
Forum: General Discussion for Easy Save 3
Topic: Does ES3 SaveTypes work with inheritance?
Replies: 1
Views: 2025

Does ES3 SaveTypes work with inheritance?

For instance, I have a base class of AIBase and child classes of AIEnemy and AIHuman. Inside AIBase is a variable of CurrentPhase I would like to save. If I create an ES3Type for AIBase that saves CurrentPhase, do I still need to toggle on saving for CurrentPhase in the AIEnemy and AIHuman script?
by yimingt
Mon Nov 15, 2021 6:15 am
Forum: General Discussion for Easy Save 3
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 18199

Re: Getting ES3 Auto Save to work

Hey Joel, I'm having trouble saving a reference to a scriptable object in my project. The problem is most likely because the reference manager doesn't have the scriptable object inside itself because it does not exist in the scene. By manually adding it to the reference manager, it managed to fix th...
by yimingt
Sun Oct 24, 2021 6:39 am
Forum: General Discussion for Easy Save 3
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 18199

Re: Getting ES3 Auto Save to work

That's cool! It's not very urgent. When is it planned to be released?
by yimingt
Sat Oct 23, 2021 1:41 pm
Forum: General Discussion for Easy Save 3
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 18199

Re: Getting ES3 Auto Save to work

I want to load my list elements in the same way it was last arranged in the scene hierarchy. Is there a way to save the sibling index of transforms?
by yimingt
Wed Oct 06, 2021 3:42 am
Forum: General Discussion for Easy Save 3
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 18199

Re: Getting ES3 Auto Save to work

Hey Joel,

It's been awhile. Hope you've been doing well.

Today I got a question for the selection of data to save for the AutoSave ES3Type. In the case of inherited data, do I select to save the data from the base script or the child script?
by yimingt
Tue Aug 10, 2021 2:46 am
Forum: General Discussion for Easy Save 3
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 18199

Re: Getting ES3 Auto Save to work

Sorry I still don't quite understand what you mean by "override the Auto Save settings". So when it saves all children of the GameObject, would that include all the components of the children?
by yimingt
Mon Aug 09, 2021 6:20 am
Forum: General Discussion for Easy Save 3
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 18199

Re: Getting ES3 Auto Save to work

On another note. How does EasySave handle the destruction of default scene objects? The way I understand how it works right now, is that objects and data from the save file are loaded after the scene is loaded. So the scene is loaded like its default form and then the data from the save file is adde...
by yimingt
Mon Aug 09, 2021 2:59 am
Forum: General Discussion for Easy Save 3
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 18199

Re: Getting ES3 Auto Save to work

Hey Joel, What is the purpose of the "Save Children" option in the ES3AutoSave? So far I have noticed that if it's not enabled, objects that were instantiated and placed under the parent won't be placed under the same parent after loading. Am I right in assuming that the "Save Childre...