Search found 17 matches
- Fri Jun 04, 2021 4:21 pm
- Forum: General Discussion
- Topic: save image (jpeg) badly compressed
- Replies: 8
- Views: 1938
Re: save image (jpeg) badly compressed
Grief, righto you are , sorry and thanks!!
- Thu Jun 03, 2021 6:26 pm
- Forum: General Discussion
- Topic: save image (jpeg) badly compressed
- Replies: 8
- Views: 1938
Re: save image (jpeg) badly compressed
You can change the 'quality' parameter of the ES3.SaveImage method to improve image quality. 100 is max quality and 0 is minimum quality.
Hi there, thanks but still a bit confused,
The quality setting is not enabled in playmaker and there is no syntax explainer to run a script for this option.
Hi there, thanks but still a bit confused,
The quality setting is not enabled in playmaker and there is no syntax explainer to run a script for this option.
- Thu Jun 03, 2021 4:22 pm
- Forum: General Discussion
- Topic: save image (jpeg) badly compressed
- Replies: 8
- Views: 1938
save image (jpeg) badly compressed
I use a screen grab event followed by Save Image.
Save Image in Png format works fine but the file size is too big for my purpose.
save image in Jpg results in artifacts as per the attached image
cant find any documentation on ES3 with regards to codec used, please advise thanks
Save Image in Png format works fine but the file size is too big for my purpose.
save image in Jpg results in artifacts as per the attached image
cant find any documentation on ES3 with regards to codec used, please advise thanks
- Wed May 26, 2021 11:22 am
- Forum: General Discussion
- Topic: Does your game use Easy Save? Let us know!
- Replies: 32
- Views: 317840
Re: Does your game use Easy Save? Let us know!
here's are 2 additions, both games use ES3 extensively with playmaker/array list
Euromillions sim https://play.google.com/store/apps/deta ... illionsSim
Sudoku Puzzle Art Kandinsky https://play.google.com/store/apps/deta ... ms.ssketch
Euromillions sim https://play.google.com/store/apps/deta ... illionsSim
Sudoku Puzzle Art Kandinsky https://play.google.com/store/apps/deta ... ms.ssketch
- Wed May 26, 2021 11:11 am
- Forum: General Discussion
- Topic: can't re-initialize prefab component on Android
- Replies: 2
- Views: 897
Re: can't re-initialize prefab component on Android
I have been using AUTO-SAVE OnApplicationQuit and it does appear to work on Android? .. to solve the issue of initializing a previous version of save-prefab , I now use events to trigger force save the 1st time a user starts the app after a google store update. I suppose I was being lazy :) thanks f...
- Fri May 21, 2021 4:17 pm
- Forum: General Discussion
- Topic: can't re-initialize prefab component on Android
- Replies: 2
- Views: 897
can't re-initialize prefab component on Android
I have updated a prefab which uses prefab auto quit save/load on awake, works fine in unity play mode but its not reflected in the Android build, seems to keep the previous prefab data instead (UI text). I have deleted the app folder on Android before reinstalling but to no avail, any ideas anyone :...
- Sun Sep 01, 2019 8:29 am
- Forum: PlayMaker Examples
- Topic: REQUEST EXAMPLES AND TUTORIALS HERE
- Replies: 47
- Views: 96392
sorry to say, i am starting off confused, please help
playmaker tutorial please : 1. to load a CSV or text file and pass each line on to an array 2. to load a number of CSV or text files with differering names and pass on to an array i would eventually like to use some of your cloud connect functions but i need this basic tutorial to understand workflo...