Search found 35 matches

by jinxology
Tue Jun 19, 2018 10:00 pm
Forum: General Discussion
Topic: Save file/string size part deux
Replies: 4
Views: 4267

Re: Save file/string size part deux

Actually, follow-up question, would it be possible to be using ES3 for most of my project, but to use the ES2 binary serialization only for creating the save string?
by jinxology
Sun Jun 17, 2018 6:29 pm
Forum: General Discussion
Topic: Save file/string size part deux
Replies: 4
Views: 4267

Re: Save file/string size part deux

Thanks for the info, Joel! That clears up the size thing. I'll see what I can do. Thanks again
by jinxology
Sat Jun 16, 2018 10:58 pm
Forum: General Discussion
Topic: Save file/string size part deux
Replies: 4
Views: 4267

Save file/string size part deux

Hey Joel, I had previously asked about save file size, but I need a little help understanding the size of the string exported by ES3.LoadRawBytes (and presumably the stored save file size). For some background, in my RPG, I was previously saving the name of each item the character was holding (horri...
by jinxology
Thu Jun 14, 2018 4:10 pm
Forum: General Discussion
Topic: Save file size
Replies: 1
Views: 1815

Save file size

I'm finishing up an RPG, and in the course of the game, you acquire quite a few characters and NPCs that I need to save. To cloud save, I convert to an encoded string. I'm noticing that, late game, the string is getting pretty large. I'm wondering if anyone has any advice on how to trim down the siz...
by jinxology
Sat May 26, 2018 7:14 pm
Forum: General Discussion
Topic: Black text
Replies: 39
Views: 25494

Re: Black text

I'm having the same issue. Updated to ES3 and now all my text is black :( :( :(
by jinxology
Thu May 24, 2018 6:30 pm
Forum: General Discussion
Topic: What if save file changes
Replies: 5
Views: 3167

Re: What if save file changes

Does that mean it no longer just saves the data sequentially? Historically, my save would break when, for example: + The user has a save game, version 1.0, with strength, intelligence and dexterity. + I add wisdom as a saved stat and push version 1.1 of my game + The user downloads version 1.1. When...
by jinxology
Mon May 21, 2018 11:47 pm
Forum: General Discussion
Topic: What if save file changes
Replies: 5
Views: 3167

Re: What if save file changes

I should upgrade then I think, but what does ES3 specifically handle automatically? I'm reading the guide at https://docs.moodkie.com/easy-save-3/es3-guides/controlling-serialization-using-es3types/ , and it sounds like if I make changes to the ES3TYPE file, my changes will get overwritten in ES3 to...
by jinxology
Sun May 20, 2018 7:33 pm
Forum: General Discussion
Topic: What if save file changes
Replies: 5
Views: 3167

What if save file changes

Whenever I add data to my save file, all my users with older save files lose their save games. I know this has been answered, but I can't seem to find it. I track my version as my first field, but how & where do I add code to check version before reading data? Can I edit the ES2UserType_XXX.cs f...
by jinxology
Fri May 04, 2018 12:40 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Exporting save file to a string
Replies: 2
Views: 3286

Re: Exporting save file to a string

Thanks Joel! As always, your customer support is seriously the best out there.
by jinxology
Thu May 03, 2018 12:57 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Exporting save file to a string
Replies: 2
Views: 3286

Exporting save file to a string

I'm currently developing for WebGL using EasySave2. Is it possible to generate a string representing the player's save data so that they can can move their save to a different computer?