Search found 35 matches
- Tue Jun 19, 2018 10:00 pm
- Forum: General Discussion
- Topic: Save file/string size part deux
- Replies: 4
- Views: 4267
Re: Save file/string size part deux
Actually, follow-up question, would it be possible to be using ES3 for most of my project, but to use the ES2 binary serialization only for creating the save string?
- Sun Jun 17, 2018 6:29 pm
- Forum: General Discussion
- Topic: Save file/string size part deux
- Replies: 4
- Views: 4267
Re: Save file/string size part deux
Thanks for the info, Joel! That clears up the size thing. I'll see what I can do. Thanks again
- Sat Jun 16, 2018 10:58 pm
- Forum: General Discussion
- Topic: Save file/string size part deux
- Replies: 4
- Views: 4267
Save file/string size part deux
Hey Joel, I had previously asked about save file size, but I need a little help understanding the size of the string exported by ES3.LoadRawBytes (and presumably the stored save file size). For some background, in my RPG, I was previously saving the name of each item the character was holding (horri...
- Thu Jun 14, 2018 4:10 pm
- Forum: General Discussion
- Topic: Save file size
- Replies: 1
- Views: 1815
Save file size
I'm finishing up an RPG, and in the course of the game, you acquire quite a few characters and NPCs that I need to save. To cloud save, I convert to an encoded string. I'm noticing that, late game, the string is getting pretty large. I'm wondering if anyone has any advice on how to trim down the siz...
- Sat May 26, 2018 7:14 pm
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25494
Re: Black text
I'm having the same issue. Updated to ES3 and now all my text is black
- Thu May 24, 2018 6:30 pm
- Forum: General Discussion
- Topic: What if save file changes
- Replies: 5
- Views: 3167
Re: What if save file changes
Does that mean it no longer just saves the data sequentially? Historically, my save would break when, for example: + The user has a save game, version 1.0, with strength, intelligence and dexterity. + I add wisdom as a saved stat and push version 1.1 of my game + The user downloads version 1.1. When...
- Mon May 21, 2018 11:47 pm
- Forum: General Discussion
- Topic: What if save file changes
- Replies: 5
- Views: 3167
Re: What if save file changes
I should upgrade then I think, but what does ES3 specifically handle automatically? I'm reading the guide at https://docs.moodkie.com/easy-save-3/es3-guides/controlling-serialization-using-es3types/ , and it sounds like if I make changes to the ES3TYPE file, my changes will get overwritten in ES3 to...
- Sun May 20, 2018 7:33 pm
- Forum: General Discussion
- Topic: What if save file changes
- Replies: 5
- Views: 3167
What if save file changes
Whenever I add data to my save file, all my users with older save files lose their save games. I know this has been answered, but I can't seem to find it. I track my version as my first field, but how & where do I add code to check version before reading data? Can I edit the ES2UserType_XXX.cs f...
- Fri May 04, 2018 12:40 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Exporting save file to a string
- Replies: 2
- Views: 3286
Re: Exporting save file to a string
Thanks Joel! As always, your customer support is seriously the best out there.
- Thu May 03, 2018 12:57 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Exporting save file to a string
- Replies: 2
- Views: 3286
Exporting save file to a string
I'm currently developing for WebGL using EasySave2. Is it possible to generate a string representing the player's save data so that they can can move their save to a different computer?