Apologies, I meant to direct you to moodkie.com/repro rather than moodkie.com/contact. This just ensures that we have all of the info required to replicate the issue and that your project is minimal.
All the best,
Joel
Search found 5075 matches
- Mon Feb 03, 2025 3:39 pm
- Forum: General Discussion for Easy Save 3
- Topic: Dictionary of instantiated Transform - Keys returning null
- Replies: 7
- Views: 4156
- Mon Feb 03, 2025 7:21 am
- Forum: General Discussion for Easy Save 3
- Topic: Dictionary of instantiated Transform - Keys returning null
- Replies: 7
- Views: 4156
Re: Dictionary of instantiated Transform - Keys returning null
Hi there, Since the gameobjects in the scene are simply using the easy save, I read this in the docs "If you can’t guarantee the order in which objects are loaded (this is often the case with Auto Save) then you may need to load twice: once to load the instances, and again to load references to...
- Sun Feb 02, 2025 7:56 am
- Forum: General Discussion for Easy Save 3
- Topic: Dictionary of instantiated Transform - Keys returning null
- Replies: 7
- Views: 4156
Re: Dictionary of instantiated Transform - Keys returning null
Hi there, Fields of reference types will be saved and loaded by reference, so the Transforms in your Dictionary will be saved and loaded by reference. The issue you are encountering is likely because there isn't a reference to the Transform anymore, because you haven't saved and loaded the GameObjec...
- Fri Jan 31, 2025 7:45 am
- Forum: General Discussion for Easy Save 3
- Topic: always loads from “SaveFile.es3” instead of my custom file name
- Replies: 2
- Views: 1589
Re: always loads from “SaveFile.es3” instead of my custom file name
Hi there,
There's an error in your code. You're not specifying the filename in your ES3.LoadInto method. I.e.
Should be:
All the best,
Joel
There's an error in your code. You're not specifying the filename in your ES3.LoadInto method. I.e.
Code: Select all
ES3.LoadInto(key, data);
Code: Select all
ES3.LoadInto(key, data, fileName);
Joel
- Thu Jan 30, 2025 7:14 am
- Forum: General Discussion for Easy Save 3
- Topic: Saving gameobject
- Replies: 1
- Views: 1611
Re: Saving gameobject
Hi there, This should be possible as long as every Component on the GameObject is serializable, but be very aware of the information in the Saving GameObjects guide regarding what Components are saved and loaded by default. https://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-gameobjects-p...
- Mon Jan 27, 2025 11:27 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3 OnWillSaveAsset popup keep appearing on Save / Play
- Replies: 6
- Views: 3294
Re: ES3 OnWillSaveAsset popup keep appearing on Save / Play
Hi there, Unfortunately the line you've commented out is integral to the functioning of Easy Save, and likely it's just masked the issue if you're still seeing flashing (i.e. it just means it's flashing faster because less processing is happening). If you're able to replicate this in a minimal proje...
- Mon Jan 27, 2025 11:02 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3 OnWillSaveAsset popup keep appearing on Save / Play
- Replies: 6
- Views: 3294
Re: ES3 OnWillSaveAsset popup keep appearing on Save / Play
Apologies, I didn't see that. The only other thing which could cause this is something to do with how we find assemblies containing ES3Types, but this shouldn't cause the flashing behaviour you're experiencing and I wonder whether it's a bug at Unity's end causing their OnWillSaveAssets event to be ...
- Mon Jan 27, 2025 10:32 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3 OnWillSaveAsset popup keep appearing on Save / Play
- Replies: 6
- Views: 3294
Re: ES3 OnWillSaveAsset popup keep appearing on Save / Play
Hi there,
This popup appears when Easy Save is gathering references and initializing components. If you don't want this to happen you can manually manage references as described here:
https://docs.moodkie.com/easy-save-3/es ... erformance
All the best,
Joel
This popup appears when Easy Save is gathering references and initializing components. If you don't want this to happen you can manually manage references as described here:
https://docs.moodkie.com/easy-save-3/es ... erformance
All the best,
Joel
- Fri Jan 24, 2025 8:14 am
- Forum: General Discussion for Easy Save 3
- Topic: Local Save Selection in Unity WebGL with Easy Save 3
- Replies: 14
- Views: 9191
Re: Local Save Selection in Unity WebGL with Easy Save 3
Hi there, Could you please clarify what you mean by "the speed of your storage hardware" By your storage hardware I mean the speed of the hard drive in your computer. We’re having some difficulty understanding where the data is stored in WebGL From the Where Data is Stored section of the G...
- Thu Jan 23, 2025 2:58 pm
- Forum: General Discussion for Easy Save 3
- Topic: Local Save Selection in Unity WebGL with Easy Save 3
- Replies: 14
- Views: 9191
Re: Local Save Selection in Unity WebGL with Easy Save 3
Hi there, The issue you are having is likely due to the quantity of data you're saving, which is limited by the speed of your storage hardware rather than Easy Save. Just to check, are you compressing your Texture before getting it's bytes? I.e. using Unity's Texture2D.EncodeToPNG method to get the ...