Search found 4832 matches
- Wed Feb 21, 2024 2:25 pm
- Forum: General Discussion
- Topic: ES3 Ref Mgr is saving refs of editor only assets
- Replies: 4
- Views: 153
Re: ES3 Ref Mgr is saving refs of editor only assets
Have you followed the instructions I linked in my previous post?
- Wed Feb 21, 2024 2:23 pm
- Forum: General Discussion
- Topic: Try to load from multiple save list.
- Replies: 4
- Views: 176
Re: Try to load from multiple save list.
Hi there, If the Save Event and Load Event are set to None in all of your scenes then it shouldn't automatically save. As this isn't happening for us, please could you replicate this in a new project with a simple scene and send it to me using the form at moodkie.com/contact along with step-by-step ...
- Wed Feb 21, 2024 8:17 am
- Forum: General Discussion
- Topic: ES3 Ref Mgr is saving refs of editor only assets
- Replies: 4
- Views: 153
Re: ES3 Ref Mgr is saving refs of editor only assets
Hi there, Are you using the latest version of Easy Save? Easy Save will only add assets which are marked as runtime, so if this is the case it would indicate that either the asset has the incorrect HideFlags assigned. If this is the case you can follow the Manually Excluding References section of th...
- Tue Feb 20, 2024 2:11 pm
- Forum: General Discussion
- Topic: ❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗
- Replies: 0
- Views: 140
❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗
Before asking for support, please ensure the following: 1. Are you using the latest version? Ensure you are using the latest version of Easy Save from the Asset Store and the latest stable version of the year of Unity you are using. 2. Does the answer already exist? Have you searched the docs and s...
- Tue Feb 20, 2024 2:08 pm
- Forum: General Discussion
- Topic: Prefab saving issue -
- Replies: 3
- Views: 122
Re: Prefab saving issue -
Are you using the latest version? The line numbers don't appear to line up with the latest version, and there was a bug fix for something similar in a previous version.
All the best,
Joel
All the best,
Joel
- Tue Feb 20, 2024 1:21 pm
- Forum: General Discussion
- Topic: Prefab saving issue -
- Replies: 3
- Views: 122
Re: Prefab saving issue -
Hi Sam,
Please could you post the full error with stack trace.
All the best,
Joel
Please could you post the full error with stack trace.
All the best,
Joel
- Mon Feb 19, 2024 9:25 am
- Forum: General Discussion
- Topic: Try to load from multiple save list.
- Replies: 4
- Views: 176
Re: Try to load from multiple save list.
Hi there, As your issue is likely to be with your logic rather than Easy Save I'm afraid I can only provide limited support. However, I would recommend Debug.Logging the value of ES3AutoSaveMgr.Current.settings.path immediately before saving and loading to check that these are the expected values. F...
- Fri Feb 16, 2024 9:12 am
- Forum: General Discussion
- Topic: check if a save was loaded?
- Replies: 1
- Views: 114
Re: check if a save was loaded?
Hi there,
You can check whether a save file exists or a key exists using ES3.FileExists or ES3.KeyExists. If the data exists and you're trying to load it, then you know the data was loaded after your ES3.Load call.
All the best,
Joel
You can check whether a save file exists or a key exists using ES3.FileExists or ES3.KeyExists. If the data exists and you're trying to load it, then you know the data was loaded after your ES3.Load call.
All the best,
Joel
- Wed Feb 14, 2024 8:50 pm
- Forum: General Discussion
- Topic: StackOverflowException ES3Reflection
- Replies: 10
- Views: 342
Re: StackOverflowException ES3Reflection
If you send me a link to it on moodkie.com/contact along with your order or invoice number and instructions I'll see if I can find anything.
All the best,
Joel
All the best,
Joel
- Wed Feb 14, 2024 7:54 pm
- Forum: General Discussion
- Topic: StackOverflowException ES3Reflection
- Replies: 10
- Views: 342
Re: StackOverflowException ES3Reflection
Hi there,
I've never seen this before. Would you be able to create a new project and recreate that object in a new scene (with no other logic), and see if the issue still occurs there?
All the best,
Joel
I've never seen this before. Would you be able to create a new project and recreate that object in a new scene (with no other logic), and see if the issue still occurs there?
All the best,
Joel