Search found 4832 matches

by Joel
Wed Feb 21, 2024 2:25 pm
Forum: General Discussion
Topic: ES3 Ref Mgr is saving refs of editor only assets
Replies: 4
Views: 153

Re: ES3 Ref Mgr is saving refs of editor only assets

Have you followed the instructions I linked in my previous post?
by Joel
Wed Feb 21, 2024 2:23 pm
Forum: General Discussion
Topic: Try to load from multiple save list.
Replies: 4
Views: 176

Re: Try to load from multiple save list.

Hi there, If the Save Event and Load Event are set to None in all of your scenes then it shouldn't automatically save. As this isn't happening for us, please could you replicate this in a new project with a simple scene and send it to me using the form at moodkie.com/contact along with step-by-step ...
by Joel
Wed Feb 21, 2024 8:17 am
Forum: General Discussion
Topic: ES3 Ref Mgr is saving refs of editor only assets
Replies: 4
Views: 153

Re: ES3 Ref Mgr is saving refs of editor only assets

Hi there, Are you using the latest version of Easy Save? Easy Save will only add assets which are marked as runtime, so if this is the case it would indicate that either the asset has the incorrect HideFlags assigned. If this is the case you can follow the Manually Excluding References section of th...
by Joel
Tue Feb 20, 2024 2:11 pm
Forum: General Discussion
Topic: ❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗
Replies: 0
Views: 140

❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗

Before asking for support, please ensure the following: 1. Are you using the latest version? Ensure you are using the latest version of Easy Save from the Asset Store and the latest stable version of the year of Unity you are using. 2. Does the answer already exist? Have you searched the docs and s...
by Joel
Tue Feb 20, 2024 2:08 pm
Forum: General Discussion
Topic: Prefab saving issue -
Replies: 3
Views: 122

Re: Prefab saving issue -

Are you using the latest version? The line numbers don't appear to line up with the latest version, and there was a bug fix for something similar in a previous version.

All the best,
Joel
by Joel
Tue Feb 20, 2024 1:21 pm
Forum: General Discussion
Topic: Prefab saving issue -
Replies: 3
Views: 122

Re: Prefab saving issue -

Hi Sam,

Please could you post the full error with stack trace.

All the best,
Joel
by Joel
Mon Feb 19, 2024 9:25 am
Forum: General Discussion
Topic: Try to load from multiple save list.
Replies: 4
Views: 176

Re: Try to load from multiple save list.

Hi there, As your issue is likely to be with your logic rather than Easy Save I'm afraid I can only provide limited support. However, I would recommend Debug.Logging the value of ES3AutoSaveMgr.Current.settings.path immediately before saving and loading to check that these are the expected values. F...
by Joel
Fri Feb 16, 2024 9:12 am
Forum: General Discussion
Topic: check if a save was loaded?
Replies: 1
Views: 114

Re: check if a save was loaded?

Hi there,

You can check whether a save file exists or a key exists using ES3.FileExists or ES3.KeyExists. If the data exists and you're trying to load it, then you know the data was loaded after your ES3.Load call.

All the best,
Joel
by Joel
Wed Feb 14, 2024 8:50 pm
Forum: General Discussion
Topic: StackOverflowException ES3Reflection
Replies: 10
Views: 342

Re: StackOverflowException ES3Reflection

If you send me a link to it on moodkie.com/contact along with your order or invoice number and instructions I'll see if I can find anything.

All the best,
Joel
by Joel
Wed Feb 14, 2024 7:54 pm
Forum: General Discussion
Topic: StackOverflowException ES3Reflection
Replies: 10
Views: 342

Re: StackOverflowException ES3Reflection

Hi there,

I've never seen this before. Would you be able to create a new project and recreate that object in a new scene (with no other logic), and see if the issue still occurs there?

All the best,
Joel