Search found 25 matches

by JoseHawk
Mon Jan 31, 2022 2:06 pm
Forum: General Discussion
Topic: Error saving in cache in Nintendo Switch
Replies: 3
Views: 1484

Re: Error saving in cache in Nintendo Switch

Hello, Thank you for your response. This is the error trace: [LocalFileSystemSwitch::CreateAsDir] Trying to write to 'rom:' mount path 'rom:/Data/%HOMEPATH%'! Error: nn::fs::CreateDirectory() failed because the operation is unsupported. Refer to the followings for more information. https://developer...
by JoseHawk
Mon Jan 31, 2022 12:41 pm
Forum: General Discussion
Topic: Error saving in cache in Nintendo Switch
Replies: 3
Views: 1484

Error saving in cache in Nintendo Switch

Hello, I am following this guide in order to use ES3 in the Nintendo port: https://docs.moodkie.com/easy-save-3/es3-guides/integrating-storage-apis/ Code is: var cacheSettings = new ES3Settings(ES3.Location.Cache); ES3.Save(saveFileName, type, cacheSettings); var bytes = ES3.LoadRawBytes(cacheSettin...
by JoseHawk
Tue Oct 20, 2020 7:46 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

Hello, There is a gameObject (Collectable) that has as a parameter, the scriptable object: public class Collectable : MonoBehaviour { [SerializeField] private CollectableTypeState collectableType; [SerializeField] [HideInInspector] private CollectableData collectableData; [SerializeField] [HideInIns...
by JoseHawk
Tue Oct 20, 2020 7:14 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

Morning, If I am not able to find a solution, I will create the project for you. The problem is that is very time consuming, at this is a project with more than 2 years of development, so it is not straight forward to replicate all the stuff... Meanwhile, I wanted to let you know one find, so maybe ...
by JoseHawk
Mon Oct 19, 2020 5:11 pm
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

Hello, After having solved everything and be working perfectly in development, when generating a build, the scriptable objects are broken. The error I got: Reference for Code.ScriptableObjects.Collectables.ItemData with ID XXX could not be found in Easy Save's reference manager. Try pressing the Ref...
by JoseHawk
Sat Sep 26, 2020 10:13 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

Hello, I finally found the issue. As I though, it was something related to configuration. In this case, I had to go to the "Easy Save > Auto Save > Prefabs" and select the scripts I want to save and the fields in which I am interested. Currently I have everything more or less working, but ...
by JoseHawk
Fri Sep 25, 2020 8:37 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

Hello Joel, I am sorry for being so annoying, but I believe it is should be something really simple that I am missing. I was touching everywhere (removing the Easy Save manager and so on) and now the "collectables" are not working any longer and the code has not change at all. I double-cli...
by JoseHawk
Fri Sep 25, 2020 7:06 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

Here are more screens about the settings of the Easy Save.

Sorry for not sending you a small project, but it would take me really long time to develop as my solution is a bit complex... If I am not able to find the issue, I will do that, but I would like to try first to identify the problems.
by JoseHawk
Fri Sep 25, 2020 7:03 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

I was debugging and saw that I am getting errors when saving the "triggers". I don't know why, as I just replicated exactly the same than with the "collectables". All of them are prefabs and all of them are in the scene (nothing is created during runtime). I am just becoming craz...
by JoseHawk
Fri Sep 25, 2020 6:46 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6680

Re: Persist Scriptable Objects between scenes

Hello, These objects are not created during runtime, these are part of the scene. I believe that aaaaaaaall my problems are related to something that I am missing about updating references or whatever, because some things that were not working, now are magically working. Should I press some button o...