Search found 25 matches

by JoseHawk
Thu Sep 24, 2020 12:31 pm
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6675

Re: Persist Scriptable Objects between scenes

Hello, Sorry for disturb you again. Step by step I am solving issues, but new ones are coming. I explain the context: I am selecting the objects that I desire to save from the Easy Save menu, selecting the fields I want to save from the desired script (see attach 1). IWhen saving the game, I save th...
by JoseHawk
Wed Sep 23, 2020 3:17 pm
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6675

Re: Persist Scriptable Objects between scenes

Hello, It worked more or less fine. For some reason, some gameObjects that are using some Sprite from these Scriptable Objects are displaying the default Sprites, even if I try to hardtype it... But I will look more deep on this trouble. I wanted to ask you about another issue. I have an object (roo...
by JoseHawk
Wed Sep 23, 2020 9:49 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6675

Re: Persist Scriptable Objects between scenes

Thanks Joel!

I will give it a try and will let you know if I have some question.

Have a nice day.
by JoseHawk
Wed Sep 23, 2020 6:20 am
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6675

Re: Persist Scriptable Objects between scenes

Hello,

This is not working for me with these methods. For example, if I would like to save a List of ScriptableObject that I got on runtime, when I run the game, I have a list of the same size, but this is empty.

BTW, is it possible to save the Animator last parameters?

Cheers.
by JoseHawk
Tue Sep 22, 2020 12:56 pm
Forum: General Discussion
Topic: Persist Scriptable Objects between scenes
Replies: 24
Views: 6675

Persist Scriptable Objects between scenes

Hello, During runtime, it is possible to collect items, and these are saved in the inventory as a new Instantiate of the object. After saving and loading the "inventory" information, these scriptable objects are null. I tried an alternative creating a serialializable object to save in my i...