Search found 35 matches
- Sat Aug 26, 2017 5:41 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34395
Re: .NET Framework dependency errors in Unity 2017.1
That worked for me! I am still getting this warning: E:\Data\Dev\MMOSim\Assets\Easy Save 2\Types\ES2_AudioClip.cs(14,14): Warning CS0618: 'UnityEngine.AudioClip.Create(string, int, int, int, bool, bool)' is obsolete: 'The _3D argument of AudioClip is deprecated. Use the spatialBlend property of Audi...
- Thu Aug 24, 2017 9:15 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34395
Re: .NET Framework dependency errors in Unity 2017.1
I'll give that a shot tonight. Just to reiterate, I'm able to run the project just fine via Unity, but I can't compile in MonoDevelop. Is that the same issue everyone else is having?
- Sun Aug 20, 2017 9:47 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34395
Re: .NET Framework dependency errors in Unity 2017.1
Ok, thanks Joel, I'll wait for the next Unity update.
- Sat Aug 19, 2017 6:53 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34395
Re: .NET Framework dependency errors in Unity 2017.1
Hmm, I don't think this solution will work for me. On that patch page, it says:
Please be aware that you cannot build and release a Web Player game with a patch release, as the runtime will not be updated with patch versions.
I am build for WebGL, so this will disallow me from publishing.
Please be aware that you cannot build and release a Web Player game with a patch release, as the runtime will not be updated with patch versions.
I am build for WebGL, so this will disallow me from publishing.
- Sat Aug 19, 2017 6:06 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34395
Re: .NET Framework dependency errors in Unity 2017.1
Great, thanks, I'll try that
- Wed Aug 16, 2017 4:26 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34395
Re: .NET Framework dependency errors in Unity 2017.1
Unity:
Version 2017.1.0f3 (472613c02cf7) Personal
Fri, 23 Jun 2017 19:13:14 GMT
Branch: 2017.1/release
MonoDevelop: 5.9.6
Version 2017.1.0f3 (472613c02cf7) Personal
Fri, 23 Jun 2017 19:13:14 GMT
Branch: 2017.1/release
MonoDevelop: 5.9.6
- Wed Aug 16, 2017 3:43 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34395
.NET Framework dependency errors in Unity 2017.1
Just upgrade to Unity 2017.1, and I'm getting this warning in MonoDevelop now, followed by lots of "type or namespace not found" errors for all the ES2 classes. C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(5,5): Warning MSB3258: The primary reference "ES2&quo...
- Wed May 27, 2015 5:51 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2Writer/Reader with character list
- Replies: 12
- Views: 9879
Re: ES2Writer/Reader with character list
Here's some of my code snippets, maybe it will help someone with similar questions. Some points: If you are going to add support for a custom type, you need to add the Class definition to the Plugins folder so that it is compiled early enough for EasySave to recognize it I solved some of my compiler...
- Wed May 27, 2015 12:44 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2Writer/Reader with character list
- Replies: 12
- Views: 9879
Re: ES2Writer/Reader with character list
Ok, lol, you can close this topic. The solution was to delete it all out of the Manage Types box, and remove the generated files from the project, then re-add the type. The files must have become a little mangled after all the adding/updating I was doing.
- Tue May 26, 2015 11:39 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2Writer/Reader with character list
- Replies: 12
- Views: 9879
Re: ES2Writer/Reader with character list
Ok, no compile errors on supporting the custom "Character" type, but new problem. Here's my code: var c:Character = new Character(); ES2.Save.<Character>(c, "char1"); //Errs out on this line Produces this error: NullReferenceException: Object reference not set to an instance of a...