Search found 52 matches

by nFighter
Mon Apr 12, 2021 3:05 pm
Forum: General Discussion
Topic: Saving procedurally instantiated prefabs
Replies: 4
Views: 1258

Re: Saving procedurally instantiated prefabs

As far as I understand - ES3 want to instance saved prefab, but I want to handle the instancing myself. And only ask ES3 to restore component state on my instanced prefab, does this kind of workflow exist?
by nFighter
Sun Apr 11, 2021 6:05 pm
Forum: General Discussion
Topic: Saving procedurally instantiated prefabs
Replies: 4
Views: 1258

Re: Saving procedurally instantiated prefabs

I suppose it could be some logic on prefab that save the components state and load it when the prefab instantiated...
by nFighter
Sun Apr 11, 2021 6:00 pm
Forum: General Discussion
Topic: Saving procedurally instantiated prefabs
Replies: 4
Views: 1258

Saving procedurally instantiated prefabs

Hey! I believe it should be a common task, but I’m not fully understand the concept so I’m not sure what exactly I need to search. I have a scene with procedurally instantiated Prefabs. I’m using MapMagic to populate scene with objects. With the same “seed” same prefabs always instantiated in the sa...
by nFighter
Tue Nov 24, 2020 9:18 am
Forum: General Discussion
Topic: HideFlags.DontSave is included in build [SOLVED]
Replies: 4
Views: 3419

Re: HideFlags.DontSave is included in build

Oh, great! I just come back here to report about the workaround I made up with the hierarchy asset, but dealing with the ES3 asset directly would be much better! Thanks :D
by nFighter
Tue Nov 24, 2020 7:30 am
Forum: General Discussion
Topic: HideFlags.DontSave is included in build [SOLVED]
Replies: 4
Views: 3419

Re: HideFlags.DontSave is included in build

Oh, seems like I found the issue! :geek: I'm using the "Hierarchy Icons" asset to sort my objects in hierarchy, and of course, the icon component can exist only in the editor. But ES3 Manager create a reference for these components and it end up in the build error. is there a correct way t...
by nFighter
Tue Nov 24, 2020 7:01 am
Forum: General Discussion
Topic: HideFlags.DontSave is included in build [SOLVED]
Replies: 4
Views: 3419

HideFlags.DontSave is included in build [SOLVED]

After adding Easy Save 3 Manager to my scene I can't build the project anymore. It's always some objects with errors like this: An asset is marked with HideFlags.DontSave but is included in the build: Asset: 'Library/unity editor resources' Asset name: VideoClip Icon (You are probably referencing in...
by nFighter
Fri Nov 20, 2020 8:24 am
Forum: General Discussion
Topic: Saving texture issues.
Replies: 2
Views: 868

Re: Saving texture issues.

ha-ha, I didn't update for ages :roll:
So it's ok, nothing to worry about. Thanks for the info!
by nFighter
Fri Nov 20, 2020 5:29 am
Forum: General Discussion
Topic: Saving texture issues.
Replies: 2
Views: 868

Saving texture issues.

I'm not sure at which moment exactly it was changed, maybe I updated ES3 asset or something... Earlier I used Save playmaker action to save textures in files and it simply works out of the box. And saved data was like this: "Avatar" : { "__type" : "System.Object", "...
by nFighter
Wed Mar 11, 2020 7:18 pm
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 85
Views: 111970

Re: - Post your Feature Requests in this thread -

Joel wrote: I don't think this should be too difficult to implement at our end, so if I get some spare time this week I'll look into this and see if what I'm thinking is possible. If so, I'll be able to provide you with a solution next week.
Great, thank you for your time! <3
by nFighter
Tue Mar 10, 2020 8:00 pm
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 85
Views: 111970

Re: - Post your Feature Requests in this thread -

As this is the first time this has been requested I've added a feature request for it here: https://moodkie.com/forum/viewtopic.php?f=14&t=1853&p=6666#p6666 btw, as far as I understand it's actually almost the same feature as previously requested ES3 folder structure https://moodkie.com/for...