Search found 52 matches

by nFighter
Tue Apr 02, 2019 4:06 am
Forum: General Discussion
Topic: Multiplayer game based on ES3
Replies: 4
Views: 3920

Multiplayer game based on ES3

Just successfully played first multiplayer matches with my game and now it’s officially: I made a multiplayer game only using ES3 and Playmaker. Zero programming skills, no frameworks, no photon, etc. Pure Easy Save cloud files sync with playmaker actions. (Sure, it’s turn-based multiplayer but neve...
by nFighter
Mon Mar 25, 2019 9:57 pm
Forum: General Discussion
Topic: Serialize/Deserialize ES3 Cloud Files
Replies: 3
Views: 2192

Re: Serialize/Deserialize ES3 Cloud Files

Hm... seems like I definitely missing some basic concept. What do we call "serializing" actually in ES? I believe I'm using ES3 in quite uncommon way. I don't have any ID's on objects, don't deal with unity objects, using autosave or something... I just have a bunch of files with particula...
by nFighter
Sat Mar 23, 2019 3:39 pm
Forum: General Discussion
Topic: Serialize/Deserialize ES3 Cloud Files
Replies: 3
Views: 2192

Serialize/Deserialize ES3 Cloud Files

My ES3 base is huge and easily could grow more than 1-2Gb, i'm looking for easy way to manage it, delete unnecessary files, clean unused stuff and so on. I thought about some script that will be executed once per day and make cleaning. I wonder, is it technically possible to serialize/deserialize da...
by nFighter
Sat Mar 16, 2019 1:44 am
Forum: General Discussion
Topic: ES3 Cloud actions works wrong
Replies: 1
Views: 1334

ES3 Cloud actions works wrong

Hey! I'm using ES3 with playmaker actions with Unity 2017.4 LTS and I believe that ES3 Cloud actions works wrong. For example if I downloading file that definitely not exist with ES3 Cloud Download File in some cases I'll get an error event fired, but more often I'll get my action finished as it was...
by nFighter
Sat Mar 02, 2019 2:35 am
Forum: General Discussion
Topic: Multiple clients writing to ES3 cloud
Replies: 1
Views: 1382

Multiple clients writing to ES3 cloud

I want to allow multiple clients to read/write same file in ES cloud. Basic turnaround could be: 1. player read array from ES cloud file 2. add/delete value from array 3. save ES cloud file It should not be an often action but I believe it could be a situation when 2 or more payers will try to acces...
by nFighter
Sat Feb 16, 2019 9:39 pm
Forum: General Discussion
Topic: Get "default pictures" folder?
Replies: 1
Views: 1253

Get "default pictures" folder?

Hey! Is there a way to create directories & save files to windows default pictures folder using playmaker?
by nFighter
Sun Feb 03, 2019 8:02 pm
Forum: General Discussion
Topic: Cleaning ES3 MySql database
Replies: 6
Views: 3032

Re: Cleaning ES3 MySql database

Sorry for opening the old topic, but I believe something goes wrong.

I just run the action with my URL/API and it returns me an array with 29 files. But actually my database have more than 3 thousand files... :?
Image
by nFighter
Fri Dec 07, 2018 1:51 pm
Forum: General Discussion
Topic: Cleaning ES3 MySql database
Replies: 6
Views: 3032

Re: Cleaning ES3 MySql database

Perfect! Got it! it's a playamaker's ES3 Cloud Download Filenames Action in my case!
by nFighter
Fri Dec 07, 2018 1:09 am
Forum: General Discussion
Topic: Cleaning ES3 MySql database
Replies: 6
Views: 3032

Cleaning ES3 MySql database

I just saw that in a year my database grow up quite big. Is there some way to make a cleaning using native ES actions? Something like delete cloud files by mask, or get the list of all files from mysql (so I could sort the unused one and delete them) ? I understand that it's an easy task for a simpl...
by nFighter
Mon Apr 23, 2018 11:46 pm
Forum: General Discussion
Topic: Playmaker action: Get Files
Replies: 1
Views: 2040

Playmaker action: Get Files

Sorry for bothering, still have a problems with a playmaker actions. Now it's a Get Files action. No matter do I have files in the directory or not - I got an error: System.NullReferenceException: Object reference not set to an instance of an object at ES3.GetKeys (.ES3Settings settings) [0x00011] i...