Search found 23 matches

by doodlinbee
Fri Oct 07, 2022 1:11 pm
Forum: General Discussion
Topic: Saving the entire state?
Replies: 2
Views: 506

Re: Saving the entire state?

I see that explains a lot of things. Thanks for the explanation :D
by doodlinbee
Fri Oct 07, 2022 12:39 pm
Forum: General Discussion
Topic: Saving the entire state?
Replies: 2
Views: 506

Saving the entire state?

When playing some older games I realized that the save button take a snapshot of the entire state of the game. When you load the save file it put you in the EXACT same state. Like the NPC's that were in the middle of an animation are loaded in this exact animation frame; the dynamic puffs of smoke a...
by doodlinbee
Thu Jul 21, 2022 1:29 pm
Forum: General Discussion
Topic: Is it possible to save asynchronously?
Replies: 5
Views: 1167

Re: Is it possible to save asynchronously?

Thanks for the clarifications! :D

How would splitting calls over multiple frames would look like in code?

If I have 600 objects, does that mean it will take 600 frames to finish the saving process?
by doodlinbee
Thu Jul 21, 2022 12:18 pm
Forum: General Discussion
Topic: Is it possible to save asynchronously?
Replies: 5
Views: 1167

Re: Is it possible to save asynchronously?

Hi there! Yes I have followed the guide. The thing is that I save like 600+ gameobjects so a hiccup seem inevitable when you iterate over that long list and do operations on each objects. Now the act of saving only freeze the frame for like 0.1 or 0.2 seconds so it's not that dramatic but I would li...
by doodlinbee
Wed Jul 20, 2022 3:44 pm
Forum: General Discussion
Topic: Is it possible to save asynchronously?
Replies: 5
Views: 1167

Is it possible to save asynchronously?

I have some checkpoints that auto-saves the game. It saves a lot of data, so I get some frozen frames which makes the gameplay not smooth.

Can I do this saving task aynchronously or something similar?
by doodlinbee
Mon Jul 11, 2022 1:39 pm
Forum: General Discussion
Topic: Loading ScriptablesObjects returns null
Replies: 4
Views: 911

Re: Loading ScriptablesObjects returns null

I have version 3.4.2, unfortunately my project is way too big and I won't have the time to work on this problem so I'll just do a workaround use my own way of referencing SO's.

All the best,
by doodlinbee
Mon Jul 11, 2022 1:11 pm
Forum: General Discussion
Topic: Loading ScriptablesObjects returns null
Replies: 4
Views: 911

Re: Loading ScriptablesObjects returns null

It doesn't seem to replicate on a new simple project. Adding the individual SO's references to the manager didn't work. Adding the SO's script reference seem to work though which is weird because it didnt change anything in the save's output file. Also why in the save file there's two times the exac...
by doodlinbee
Sun Jul 10, 2022 3:58 pm
Forum: General Discussion
Topic: Loading ScriptablesObjects returns null
Replies: 4
Views: 911

Loading ScriptablesObjects returns null

Save function: public void Save() { ES3.DeleteFile("Cache"); ES3.Save("savedItem", savedItem, "tests", new ES3Settings(ES3.Location.Cache)); ES3.StoreCachedFile("tests"); } Makes this save file: { "savedItem" : { "__type" : "InventoryI...
by doodlinbee
Thu Jul 07, 2022 2:48 pm
Forum: General Discussion
Topic: Easy Save is making unnecessary line breaks
Replies: 2
Views: 688

Re: Easy Save is making unnecessary line breaks

I fixed the problem by saving to the cache first
by doodlinbee
Thu Jul 07, 2022 2:17 pm
Forum: General Discussion
Topic: Easy Save is making unnecessary line breaks
Replies: 2
Views: 688

Easy Save is making unnecessary line breaks

Easy save is making this wierd thing where it adds unnecessary line breaks, and it adds more and more of them the bigger the file is. Here's an example of my save file { "Scene_MiniTests_2a2d25cc-811c-4a14-95b7-6c33c2977002DamageMult" : { "__type" : "System.Single", &qu...