Search found 4852 matches

by Joel
Tue Apr 24, 2018 6:42 am
Forum: General Discussion
Topic: Playmaker action: Get Files
Replies: 1
Views: 2030

Re: Playmaker action: Get Files

Hi there,

I've managed to replicate this at my end and have PM'd you an update.

It looks like our code generator was linking one of the overrides to the ES3.GetKeys method rather than the ES3.GetFiles one, causing an error.

All the best,
Joel
by Joel
Tue Apr 24, 2018 6:34 am
Forum: Code Examples
Topic: REQUEST EXAMPLES AND TUTORIALS HERE
Replies: 80
Views: 103272

Re: REQUEST EXAMPLES AND TUTORIALS HERE

Hi there, Thanks for the example request. I've responded to your bug report regarding the Easy Save 2 error you were having, and it looks like you're using actions which were not created by us. With regards to your Easy Save 3 error, this is fixed in the upcoming version. If you PM me your invoice n...
by Joel
Tue Apr 24, 2018 6:23 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: ObjectDisposedException
Replies: 1
Views: 2994

Re: ObjectDisposedException

Hi there,

We've never distributed an action called "Save To Web" with Easy Save, so it looks like you're using an action which was not created by us.

Unfortunately we can only assist with actions which were created by ourselves, such as the Upload actions here.

All the best,
Joel
by Joel
Tue Apr 24, 2018 6:17 am
Forum: General Discussion
Topic: Saving / Loading a dictionary
Replies: 13
Views: 11276

Re: Saving / Loading a dictionary

Hi there, The Easy Save 3 Game Objects will be created because you're saving and loading a Component (Building), but the GameObject which that Component belongs to no longer exists. Therefore Easy Save has to create a GameObject, because a Component cannot exist without a GameObject to attach it to....
by Joel
Sat Apr 21, 2018 11:15 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Simplest way to save a string and transform together
Replies: 1
Views: 2384

Re: Simplest way to save a string and transform together

Hi there,

The easiest way to do this would simply to save two arrays/Lists: one containing the Transforms, and another array of equal length containing the strings.

All the best,
Joel
by Joel
Sat Apr 21, 2018 11:11 am
Forum: General Discussion
Topic: Unity Editor Crash on new Custom Save Type creation
Replies: 3
Views: 3268

Re: Unity Editor Crash on new Custom Save Type creation

Hi there,

Please could you post/PM me the class you're trying to support? I've not seen this issue before.

All the best,
Joel
by Joel
Fri Apr 20, 2018 9:48 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: SOLVED asynchronous, daily string array upload
Replies: 2
Views: 2812

Re: asynchronous, daily string array upload

Hi there, There's no way to update an array on the server without download it and re-uploading it. Instead you would be better off saving each day as a different filename, rather than a different tag. Then it would be easiest to store the string as the tag, with an empty value. Then you can use the ...
by Joel
Fri Apr 20, 2018 9:41 am
Forum: General Discussion
Topic: Bunch of errors on build.
Replies: 4
Views: 2874

Re: Bunch of errors on build.

Hi there,

Would you be able to send me a project which replicates this? I've not seen this before, so it would be greatly appreciated!

All the best,
Joel
by Joel
Fri Apr 20, 2018 9:40 am
Forum: General Discussion
Topic: Two questions
Replies: 1
Views: 1687

Re: Two questions

Hi there, Unfortunately Hashtables aren't supported by Easy Save as we only support strictly-types collections, so you would need to put data into a List or Array. Also note that as TileData is a struct, the gameObject field of the TileMap will be stored by reference, so an instance of this will not...
by Joel
Thu Apr 19, 2018 7:21 am
Forum: General Discussion
Topic: Saving / Loading a dictionary
Replies: 13
Views: 11276

Re: Saving / Loading a dictionary

Hi Richard, If you're not doing so already, there are instructions regarding saving and loading prefab instances by adding an ES3Prefab script to your objects here: http://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-gameobjects-prefabs/ This will remove the need for creating your own inst...