Hi there,
I've managed to replicate this at my end and have PM'd you an update.
It looks like our code generator was linking one of the overrides to the ES3.GetKeys method rather than the ES3.GetFiles one, causing an error.
All the best,
Joel
Search found 4852 matches
- Tue Apr 24, 2018 6:42 am
- Forum: General Discussion
- Topic: Playmaker action: Get Files
- Replies: 1
- Views: 2030
- Tue Apr 24, 2018 6:34 am
- Forum: Code Examples
- Topic: REQUEST EXAMPLES AND TUTORIALS HERE
- Replies: 80
- Views: 103272
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Hi there, Thanks for the example request. I've responded to your bug report regarding the Easy Save 2 error you were having, and it looks like you're using actions which were not created by us. With regards to your Easy Save 3 error, this is fixed in the upcoming version. If you PM me your invoice n...
- Tue Apr 24, 2018 6:23 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ObjectDisposedException
- Replies: 1
- Views: 2994
Re: ObjectDisposedException
Hi there,
We've never distributed an action called "Save To Web" with Easy Save, so it looks like you're using an action which was not created by us.
Unfortunately we can only assist with actions which were created by ourselves, such as the Upload actions here.
All the best,
Joel
We've never distributed an action called "Save To Web" with Easy Save, so it looks like you're using an action which was not created by us.
Unfortunately we can only assist with actions which were created by ourselves, such as the Upload actions here.
All the best,
Joel
- Tue Apr 24, 2018 6:17 am
- Forum: General Discussion
- Topic: Saving / Loading a dictionary
- Replies: 13
- Views: 11276
Re: Saving / Loading a dictionary
Hi there, The Easy Save 3 Game Objects will be created because you're saving and loading a Component (Building), but the GameObject which that Component belongs to no longer exists. Therefore Easy Save has to create a GameObject, because a Component cannot exist without a GameObject to attach it to....
- Sat Apr 21, 2018 11:15 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Simplest way to save a string and transform together
- Replies: 1
- Views: 2384
Re: Simplest way to save a string and transform together
Hi there,
The easiest way to do this would simply to save two arrays/Lists: one containing the Transforms, and another array of equal length containing the strings.
All the best,
Joel
The easiest way to do this would simply to save two arrays/Lists: one containing the Transforms, and another array of equal length containing the strings.
All the best,
Joel
- Sat Apr 21, 2018 11:11 am
- Forum: General Discussion
- Topic: Unity Editor Crash on new Custom Save Type creation
- Replies: 3
- Views: 3268
Re: Unity Editor Crash on new Custom Save Type creation
Hi there,
Please could you post/PM me the class you're trying to support? I've not seen this issue before.
All the best,
Joel
Please could you post/PM me the class you're trying to support? I've not seen this issue before.
All the best,
Joel
- Fri Apr 20, 2018 9:48 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: SOLVED asynchronous, daily string array upload
- Replies: 2
- Views: 2812
Re: asynchronous, daily string array upload
Hi there, There's no way to update an array on the server without download it and re-uploading it. Instead you would be better off saving each day as a different filename, rather than a different tag. Then it would be easiest to store the string as the tag, with an empty value. Then you can use the ...
- Fri Apr 20, 2018 9:41 am
- Forum: General Discussion
- Topic: Bunch of errors on build.
- Replies: 4
- Views: 2874
Re: Bunch of errors on build.
Hi there,
Would you be able to send me a project which replicates this? I've not seen this before, so it would be greatly appreciated!
All the best,
Joel
Would you be able to send me a project which replicates this? I've not seen this before, so it would be greatly appreciated!
All the best,
Joel
- Fri Apr 20, 2018 9:40 am
- Forum: General Discussion
- Topic: Two questions
- Replies: 1
- Views: 1687
Re: Two questions
Hi there, Unfortunately Hashtables aren't supported by Easy Save as we only support strictly-types collections, so you would need to put data into a List or Array. Also note that as TileData is a struct, the gameObject field of the TileMap will be stored by reference, so an instance of this will not...
- Thu Apr 19, 2018 7:21 am
- Forum: General Discussion
- Topic: Saving / Loading a dictionary
- Replies: 13
- Views: 11276
Re: Saving / Loading a dictionary
Hi Richard, If you're not doing so already, there are instructions regarding saving and loading prefab instances by adding an ES3Prefab script to your objects here: http://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-gameobjects-prefabs/ This will remove the need for creating your own inst...