Search found 35 matches

by Rdbk
Mon Jun 17, 2019 4:47 am
Forum: General Discussion
Topic: Constant MissingReferenceException in editor
Replies: 16
Views: 11343

Re: Constant MissingReferenceException in editor

Hey,

It at least looks like 3.1.2 is the current version it offers me. I tried to reimport it, but that made no difference. I'll PM you the invoice number.
by Rdbk
Fri Jun 14, 2019 3:50 pm
Forum: General Discussion
Topic: Constant MissingReferenceException in editor
Replies: 16
Views: 11343

Re: Constant MissingReferenceException in editor

Hey, I'm pretty sure I'm on the latest version of Easy Save 3 and using Unity 2018.3.0f2 Personal. At least I didn't change any settings in the asset store page before importing. I tried to create a new project, import easy save 3 before doing anything else and as soon as I delete an empty object, I...
by Rdbk
Tue Jun 11, 2019 7:09 am
Forum: General Discussion
Topic: Verification for saving a list of ScriptableObjects
Replies: 2
Views: 2116

Re: Verification for saving a list of ScriptableObjects

Thanks for the confirmation Joel! I tried testing it again and doh... I am able to save/load the list directly both with LoadInto and the default Load. The problem was that earlier I tried to first assign the list to a new instance of a class and then save that instance with easy save. Don't know wh...
by Rdbk
Tue Jun 11, 2019 7:01 am
Forum: General Discussion
Topic: Constant MissingReferenceException in editor
Replies: 16
Views: 11343

Constant MissingReferenceException in editor

I noticed that every time I destroy an object in editor, I get the following error: MissingReferenceException: The object of type 'RectTransform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine....
by Rdbk
Sun Jun 09, 2019 4:34 pm
Forum: General Discussion
Topic: Verification for saving a list of ScriptableObjects
Replies: 2
Views: 2116

Verification for saving a list of ScriptableObjects

I recently bought Easy Save and got it working for me after some fiddling. Being new to it (and Unity in general), I was wondering if someone could take a look at how I have it set up and if that is the proper way or if there is a more optimal solution. My game has a character roster (think XCOM) wi...