Search found 4858 matches

by Joel
Tue Feb 27, 2024 4:58 pm
Forum: General Discussion
Topic: Problem with loading when changing data in Scriptable Objects
Replies: 3
Views: 1596

Re: Problem with loading when changing data in Scriptable Objects

Glad you managed to resolve your issue, and thanks for the kind review :)
by Joel
Tue Feb 27, 2024 4:02 pm
Forum: General Discussion
Topic: Prefab Error
Replies: 6
Views: 2715

Re: Prefab Error

Hi there, The behaviour they were experiencing was explained by the guide here: https://docs.moodkie.com/easy-save-3/es3-guides/saving-and-loading-references/#reference-could-not-be-found-warning I.e. you can't load a reference to something which doesn't exist. See the guide for information on how t...
by Joel
Tue Feb 27, 2024 3:12 pm
Forum: General Discussion
Topic: Setting Loaded Gameobjects as GameObject variables
Replies: 1
Views: 1462

Re: Setting Loaded Gameobjects as GameObject variables

Hi there, Setting a tag is possible but changing the parent isn't just like also getting the transfrom (seems not to have a transform) I'm not sure I understand. It's impossible for a GameObject to exist without a Transform, and I've never heard of behaviour like this before. Please could you replic...
by Joel
Tue Feb 27, 2024 9:32 am
Forum: General Discussion
Topic: Not Saving a child?
Replies: 5
Views: 1651

Re: Not Saving a child?

Hi there, I've edited your post as posting our source code publicly is against the EULA. Because it's a parsing error it's not possible to attribute it to an object at that point because the object hasn't been parsed. Generally you would isolate it to an object by reducing the variables which are be...
by Joel
Mon Feb 26, 2024 8:37 am
Forum: General Discussion
Topic: Cloud.sync issue - file too big maybe? Or custom types?
Replies: 1
Views: 1486

Re: Cloud.sync issue - file too big maybe? Or custom types?

Hi there,

This would indicate another server configuration issue. Specifically that your server is rejecting the file upload, or it's being uploaded as an empty file. I'll PM you an updated ES3Cloud.php which will be able to tell you which one of the above it is.

All the best,
Joel
by Joel
Sun Feb 25, 2024 8:54 am
Forum: General Discussion
Topic: GetKeys Gives a null reference error
Replies: 1
Views: 1574

Re: GetKeys Gives a null reference error

Hi there, I don't appear to be getting a null reference exception from ES3.GetKeys on a file with no keys. I've tested this with the following code in the latest version: using UnityEngine; public class GetKeysTest : MonoBehaviour { // Start is called before the first frame update void Start() { ES3...
by Joel
Sun Feb 25, 2024 7:30 am
Forum: General Discussion
Topic: Easy Save saves my prefabs, but loads very weirdly...
Replies: 4
Views: 1564

Re: Easy Save saves my prefabs, but loads very weirdly...

Hi there, Assuming that the project is minimal and I don't need knowledge of the asset you're using to understand it: If you upload the project to something such as Google Drive or WeTransfer and send me the link using the form at Moodkie.com/contact along with step-by-step instructions I'm happy to...
by Joel
Sat Feb 24, 2024 8:30 am
Forum: General Discussion
Topic: Easy Save saves my prefabs, but loads very weirdly...
Replies: 4
Views: 1564

Re: Easy Save saves my prefabs, but loads very weirdly...

Hi there, First I would check that the prefabInstances List you're saving contains the items you expect it to immediately before saving (i.e. using a Debug.Log call), and that they are all different instances (rather than adding the same instance to the list many times). Secondly, have you copied an...
by Joel
Sat Feb 24, 2024 8:22 am
Forum: General Discussion
Topic: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to table.
Replies: 4
Views: 1585

Re: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to tabl

That's very strange as the only thing which triggers the "ES3Cloud is functioning correctly" error is a check to check whether the apiKey is set, immediately before the line which checks it's valid. It sounds like your API key could contain characters that your server doesn't like and it's...